Six Figure Work

All opportunities

Expert Character Artist

2K

Company website2k.com (2K, opens in new tab)

Base salary $127,500  to $188,700

Employer-published annual base salary, USD. Advertised base range in San Mateo, CA

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  • LocationSan Mateo, CA
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (53 min ago) · observed since

About this job

WE ARE GAME MAKERS

Who We Are:

At 31st Union, we are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

For more information, visit our website at: thirtyfirstunion.com

What We Need:

As an Expert Character Artist, you’ll be a key contributor to the quality and evolution of our project's character art. You’re an exceptional 3D artist and visual problem solver who can translate character concepts and broad creative goals into compelling, production-ready assets.

Working closely with the creative team and cross-discipline partners, you’ll take on complex, high-impact assignments and turn ambiguous artistic or technical problems into practical solutions. You will operate with a high degree of autonomy while remaining aligned with the project's art direction and production needs.

Through the quality of your craft and collaboration, you’ll raise the bar for character art across the studio.

What You'll Do:

  • Create benchmark characters, creatures, and weapons from high-resolution sculpts through modeling, topology, UVs, bakes, texture painting, materials, and engine integration.
  • Own complex character assignments, translating concepts and briefs into visually compelling, technically sound assets that support gameplay, animation, narrative, and project-wide art direction.
  • Help establish and uphold visual and technical standards through benchmark assets, documentation, and practical solutions that improve consistency and production quality.
  • Partner with art and cross-discipline teams to resolve challenges and ensure assets deform, perform, and read as intended in game.
  • Mentor other artists through thoughtful critique and example-setting while actively identifying opportunities to improve workflows and processes.
  • Self-manage assignments and priorities, maintaining alignment with leadership while proactively identifying dependencies and risks.
  • Provide craft oversight for external art vendors by clarifying expectations, reviewing deliverables, giving actionable feedback, and ensuring work meets established visual, technical, and production standards.

What'll Make You A Great Fit:

  • Typically 8+ years of professional character art experience in games, with experience contributing to multiple shipped titles.
  • An exceptional online portfolio (with breakdowns) demonstrating character work that illustrates artistic judgment, technical execution and stylistic range.
  • Mastery of anatomy, proportion, costume, color, materials, and design.
  • Expert command of real-time character pipelines including; high-resolution sculpting and modeling, game topology, UVs, texturing (realistic and non-photorealistic), PBR and NPR materials, performance optimization, and engine integration.
  • Expert proficiency with ZBrush, Maya, Substance 3D Painter, Unreal Engine, Photoshop, and/or equivalent software.
  • Demonstrated ability to solve complex visual and technical problems, resolve production tradeoffs, work within an established visual direction, and improve quality while supporting downstream departments.
  • Proven ability to work independently, make sound craft decisions, manage complex assignments, collaborate effectively across disciplines, communicate clearly, and mentor other artists.

The pay range for this position in California at the start of employment is expected to be between $127,500 and $188,700 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

#LI-Remote
#LI-Onsite
#LI-Hybrid

Source: 2K on Greenhouse · View original posting (opens in new tab)

This range next to 6 other live 2K roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live 2K roles with the nearest advertised base floor
RolePublished base
Expert Character Artist (this listing)$127,500 - $188,700
Expert Character Concept Artist$127,500 - $188,700
Lead Designer$127,500 - $190,000
Lead Level Artist$125,400 - $185,580
Lead Animator$123,200 - $182,360
Senior Manager, Global Product Marketing, NBA$123,200 - $182,360
Lead UI Engineer$133,900 - $198,160

Same $100K to $400K scale as every card. All 2K roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. Began meeting the published-salary criteria
Observed since
Employer-stated posting date
2026-09-18
Where this pay comes from

Location as the employer wrote it: San Mateo, California, United States

The pay range for this position in California at the start of employment is expected to be between $127,500 and $188,700 per year. However, base pay offered is based on market loca

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.