Design Engineer
Company websitemethodfi.com (Method, opens in new tab)
Base salary $150K to $200K
Employer-published annual base salary, USD. Advertised base range in New York, NY +1 more
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationNew York, NY +1 more
- WorkplaceHybrid
- Status at last checkSource accepting applications when checked
- Last checked (1 h ago) · observed since
All places named
- New York, NY
- Austin, TX
About this job
Meet Method
Method has built the most modern way to connect to consumer financial accounts. Combining real-time liability connectivity with instant payment execution, Method’s API is designed to make it easy for people to connect their financial accounts to the apps and services they want to use.
We have helped 45+ million users connect 350+ million liability accounts credential-less and processed over $2.5B in payments, helping users save millions in interest. One in every three credit cards in the United States is in the Method ecosystem and leading financial institutions like SoFi, Bilt, Cleo, Sezzle, Figure & Aven rely on our APIs to build magical experiences for millions of consumers.
We’re a team of 50+ people spread across offices in Austin, SF, New York City, and Washington D.C! We’re excited to continue the momentum working alongside our investors and advisors from Andreessen Horowitz, Emergence Capital, Y Combinator, Avra, and Ardent. To learn more about us, check out our blog!
About the role
We're hiring Method's first Design Engineer. This is someone who spends most of their time in the code, but with an elite eye and talent for product, visual, and motion design. You'll partner with our Head of Design to own the craft layer across all of Method's web properties: website, design system, demos, and product. You'll work as a duo to set the aesthetic direction, make the technical calls, and ship the work.
Method is a developer-first financial connectivity platform, and our visual identity should feel like it. We want our products to feel precise, technically credible, and genuinely interesting to look at.
We're rebuilding our entire visual and interactive layer at once: a token system covering color (built on perceptual color science), typography, and spacing, a design system from the ground up, a new marketing site, a dashboard with generative UI and charting, and the embedded experience our partners put in front of their own users. Because the embedded product runs inside our partners' apps, it needs to adapt to match their brand, automatically.
You'll work closely with engineers and our Head of Design to bring a level of frontend craft to Method that the current team can't fully own, and oversee a ton of green-space to up-level how customers and end-users interact with Method. Open source is part of this role. We want to build things worth sharing and give Method a point of view the design and creative-coding communities respect.
What you'll do
Own the visual and interactive quality of Method's design system including component states, motion, and consistency across surfaces.
Build shader-based experiences for the website using Three.js and WebGL: hero sections, ambient motion, branded interactive moments.
Redesign and elevate the dashboard beyond a reskin; considered transitions, polished data visualization, generative UI components driven by JSON.
Architect a component library that supports dynamic, on-the-fly UI construction (charts, layouts, elements assembled from structured data).
Make judgment calls on when to invest in bespoke work versus leveraging existing tooling, and communicate those tradeoffs clearly.
Reduce reliance on contractors for production design and front-end UI work.
Collaborate with engineers and Head of Design on design direction; eventually help scope and hire adjacent design talent as the team grows.
Who you are
You have shipped interactive web work that required writing shaders; Three.js, WebGL, GLSL. Your portfolio shows it!
You understand the full stack from GPU rendering to React component architecture; you know why it matters that this runs in-browser and not as a video.
You have strong aesthetic opinions and the technical range to execute them without a dedicated designer handing you comps.
You've built production design systems and component libraries that others actually use.
You're an individual contributor by nature and default to building.
You've worked at or contributed to places with genuine design craft: design studios, developer tooling companies, creative agencies, or strong indie dev work.
You're comfortable being the only person in this specialty for a while; you don't need structure to make progress.
Depth and quality of your experience matter more than years. Apply even if you've never carried the Design Engineer title.
Extra awesome
Background in creative coding, gaming, or CGI; you understand shaders from multiple angles.
Open source contributions to Three.js, shader communities, or creative coding libraries.
Experience with motion design tooling (Rive, Framer, Lottie) and opinions on when to use it versus roll your own.
Experience at companies or studios known for frontend craft
Familiarity with generative UI patterns and JSON-driven component rendering.
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The annual US base salary range for this role is: $150,000-$200,000.
Benefits available to full time employees
Medical, Dental, Vision; basic medical plans 100% covered
Flexible PTO
$30/day Lunch allowance when working from the office
12 weeks parental leave
Commuter benefits; employer-sponsored
Phone/internet stipend
WFH stipend
Student loan repayment contribution
Lifestyle Spending stipend
Learning & Development stipend
Hybrid-office stocked with snacks
Quarterly team off-sites
In-office Policy
For most roles are Method, we expect a regular in-person presence at one of our hubs in NYC, Austin, SF or DC. We have embedded flexibility to work remotely for a week here and there, but the general expectation is a minimum 2-3 days/week in office on average. What does not work is full-time remote.
Accommodations
Method provides reasonable accommodations to applicants with disabilities. If you need assistance with your application due to a disability, please contact us at [email protected] to request an accommodation.
Source: Method on Ashby · View original posting (opens in new tab)
This listingDesign Engineer$150K to $200K
Senior Technical Recruiter$150K to $180K
Solutions Engineer$170K to $200K
Software Engineer$175K to $215K
Forward Deployed Product Manager$180K to $220K
Director, People$180K to $215K
Senior Software Engineer$205K to $240K
Chart as a table
| Role | Published base |
|---|---|
| Design Engineer (this listing) | $150K - $200K |
| Senior Technical Recruiter | $150K - $180K |
| Solutions Engineer | $170K - $200K |
| Software Engineer | $175K - $215K |
| Forward Deployed Product Manager | $180K - $220K |
| Director, People | $180K - $215K |
| Senior Software Engineer | $205K - $240K |
Observed changes
- Began meeting the published-salary criteria
- First observed on the employer's board
- Observed since
- Employer-stated posting date
- 2026-11-02
Where this pay comes from
Location as the employer wrote it: New York, NY • Austin, TX
The annual US base salary range for this role is: $150,000-$200,000.
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
