Engineering Manager
Company websiteghoststorygames.com (Ghost Story Games, opens in new tab)
Base salary $200K to $250K
Employer-published annual base salary, USD. Advertised base range in Massachusetts
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationMassachusetts
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (2 h ago) · observed since
About this job
Who We Are:
Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay.
The Challenge
Ghost Story Games is seeking a talented remote Engineering Manager to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games.
We are seeking an Engineering Manager to lead the finalization and polish of our dynamic gameplay and narrative systems. In this critical leadership role, you will oversee engineering teams, own major subsystems, take charge of the strategic planning, execution, and optimization required to bring these systems to a "shipping-ready" state. Beyond technical oversight, you will be responsible for developing and maintaining technical roadmaps, managing and mentoring engineering personnel, and serving as a key liaison to foster seamless collaboration with other studio disciplines.
The ideal candidate brings a proven track record of driving AAA games through to launch, pairing strong technical acumen with the meticulous care and leadership necessary to ship a robust and sustainable game.
What You’ll Take On:
- You will own hardening our systems to shipping quality.
- You will be a leader. This is not primarily an IC role. Instead, the key skillset is the ability to manage engineers to hit a quality and stability bar to help bring Judas to completion.
- You will ensure quality and stability of multiple important game systems– including all aspects of development, maintenance, advocacy and documentation. This includes mentoring internal and external engineers on how to best harden and polish Judas’ various systems.
- You will review and approve milestones for our external console port team and internal/external performance/optimization efforts.
- Work with design, art, etc. to make sure the systems and tools are supporting development needs.
What You Bring:
- Extensive Unreal Engine 4 experience.
- Experience with closing down heavily dynamic and/or procedural systems.
- Experience with streaming, serialization, and procedural content systems.
- Experience managing internal and external teams.
- Strong knowledge of C++.
- Ability to quickly understand existing code and enhance/extend an existing architecture.
- Experience shipping AAA action and/or FPS games.
Great to Have:
- Support build automation processes as needed.
- Support analytics backend development.
- C#/python/Blueprint experience.
The pay range for this remote position based in Massachusetts at the start of employment is expected to be between $200,000 and $250,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
When Applying For This Position:
Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative
Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Ghost Story will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story’s in-house recruitment team will only contact individuals through their official Ghost Story email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact [email protected]
As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact [email protected].
Source: Ghost Story Games on Greenhouse · View original posting (opens in new tab)
Pay in context
This role's base floor ($200,000) is above 93% of the 415 Software Engineering roles in Massachusetts listed on this site; 7 others list the same floor. Their median floor is $150,000; the middle half runs from $131,961 to $172,000.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.
This listingEngineering Manager$200K to $250K
Principal Game AI Engineer$180K to $210K
Principal Lighting Artist$130,900 to $170,120
Chart as a table
| Role | Published base |
|---|---|
| Engineering Manager (this listing) | $200K - $250K |
| Principal Game AI Engineer | $180K - $210K |
| Principal Lighting Artist | $130,900 - $170,120 |
Observed changes
- First observed on the employer's board
- Began meeting the published-salary criteria
- Observed since
- Employer-stated posting date
- 2026-06-26
Where this pay comes from
Location as the employer wrote it: Massachusetts, USA
The pay range for this remote position based in Massachusetts at the start of employment is expected to be between $200,000 and $250,000 per year. However, base pay offered is based on market loca
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
