Six Figure Work

Engineering Manager, Graphics System Software

NVIDIA

Company websitenvidia.com (NVIDIA, opens in new tab)

Base salary $224,000  to $431,250

Employer-published annual base salary, USD. Advertised base range in Santa Clara, CA +1 more

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  • LocationSanta Clara, CA +1 more
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (1 h ago) · observed since
All places named
  • Santa Clara, CA
  • Durham, NC

About this job

NVIDIA’s graphics software powers applications that help people design, create, and explore. We are looking for an engineering manager to lead a team developing workstation graphics and system software across graphics, APIs and operating systems. In this role, you’ll combine technical leadership with people management to guide enablement on new GPU architectures, core driver development, and improvements in performance and reliability. Partnering with engineers across hardware and software, you’ll help deliver the graphics foundation used by developers and customers around the world. 


What you’ll be doing: 

  • Lead and develop a team responsible for graphics driver development and enablement on new GPU architectures, building technical depth through mentoring, hiring, and career development. 
  • Guide the design, implementation, optimization, and validation of driver features, from early hardware bring-up through production release. 
  • Partner with GPU architecture, hardware, compiler, platform software, and quality engineering teams to define requirements, resolve dependencies, and deliver robust graphics capabilities. 
  • Drive investigation and resolution of complex correctness, performance, and stability issues across the graphics software and hardware stack. 
  • Set technical priorities and execution plans, balancing hardware enablement, feature development, performance improvements, and long-term software maintainability. 
  • Advance engineering practices through automated validation and AI-assisted development, guiding engineers in delegating work to coding agents and reviewing their output for correctness, quality, and maintainability. 

What we need to see: 

  • Bachelor’s or master’s degree in Computer Science, Computer Engineering, or a related field, or equivalent experience. 
  • 8+ overall years of relevant industry experience, including 3+ years of software engineering management experience delivering complex system software. 
  • Strong understanding of computer architecture, operating system fundamentals, and hardware–software interactions. 
  • Background in graphics drivers, graphics runtimes, or GPU system software, with an understanding of graphics pipelines and one or more APIs such as Vulkan, OpenGL, DirectX, or Metal. 
  • Strong C/C++ programming skills and the ability to guide debugging, design and code reviews, and technical decisions in a large software codebase. 
  • Demonstrated ability to develop engineers, establish team priorities, and manage multiple projects with competing requirements. 
  • Practical experience with AI-assisted development tools and coding agents, enthusiasm for evaluating new approaches, and a commitment to continuous learning. 
  • Clear communication and effective collaboration across geographically distributed engineering teams. 

Ways to stand out from the crowd: 

  • Deep knowledge of graphics driver architecture, state management, synchronization, memory management, or shader compilation. 
  • Experience enabling new GPU architectures through simulation, emulation, silicon bring-up, and production readiness. 
  • A record of improving graphics performance through profiling, workload analysis, and coordinated hardware and software optimization. 
  • Success leading cross-functional technical initiatives and improving the architecture, testability, or reliability of a large driver codebase. 
  • Experience developing workstation graphics or Linux graphics software across user-mode drivers, window-system integration, or related platform components. 

With competitive salaries and a generous benefits package (www.nvidiabenefits.com ), we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to outstanding growth, our best-in-class engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you!

Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are:
224,000 USD – 356,500 USD for Level 3; and 272,000 USD – 431,250 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until November 3, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Source: NVIDIA on Workday · View original posting (opens in new tab)

Pay in context

This role's base floor ($224,000) is above 81% of the 4,280 Software Engineering roles in California listed on this site; 73 others list the same floor. Their median floor is $176,362; the middle half runs from $149,100 to $204,000.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.

This range next to 6 other live NVIDIA roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live NVIDIA roles with the nearest advertised base floor
RolePublished base
Engineering Manager, Graphics System Software (this listing)$224,000 - $431,250
Senior Full-Stack Lead Engineer$224,000 - $356,500
Senior Developer Relations Manager, Data Platforms$224,000 - $431,250
Senior Developer Relations Lead, AI-Enabled Drug Discovery Science$224,000 - $431,250
Manager, Solutions Architecture - AI Infrastructure Build Readiness$224,000 - $356,500
Senior Research Engineer - AI Coding Tools$224,000 - $431,250
Senior Retail Developer Relations Manager, Digital Commerce$224,000 - $431,250

Same $100K to $400K scale as every card. All NVIDIA roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. Began meeting the published-salary criteria
Observed since
Employer-stated posting date
2026-10-30
Where this pay comes from

Location as the employer wrote it: US, CA, Santa Clara • US, NC, Durham (Levels 3-4 combined)

224,000 USD – 356,500 USD for Level 3; and 272,000 USD – 431,250 USD for Level 4.

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.