Lead Designer
Company websitethirtyfirstunion.com (31st Union, opens in new tab)
Base salary $127,500 to $190,000
Employer-published annual base salary, USD. Advertised base range in San Mateo, CA
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationSan Mateo, CA
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (2 h ago) · observed since
About this job
WE ARE GAME MAKERS
Who We Are:
At 31st Union, e are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
Who You Are:
We’re looking for a Lead Designer to join our team and help us shape the future of online multiplayer gaming. This role will be a key leader on one of our major gameplay pillars to lead the team on day-to-day work, where you will help the vision come to life, align the team around gameplay objectives and ensure how we design meets a high bar of rigor. You have proven expertise in leading mechanics and systems-based teams and features, developing people and building buy-in through strong working relationships across disciplines to bring things into reality. If you have a passion and drive to bring out the best in others, build teams and shepherd a great experience for players, we’d like to hear from you.
What You’ll Do:
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Lead a feature team by setting scope, approach and design objectives that meet our overall game goals
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Manage other designers by giving them support, growth and actionable feedback on both what they work on and how they work
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Define and set sprint and milestone objectives for your team - including appropriate tradeoffs, costs, and the right areas of work to focus on
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Evaluate and diagnose work to find improvements and opportunities for improvement - along with plans of how to get there
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Work cross-functionally within and outside of your team to communicate and align on the work, tradeoffs and dependencies. Radiate changes across the organization
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Maintain and enforce good executional standards and practices for scripting and design execution - including in-engine and documentation
What Will Make You a Great Fit:
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8+ years of professional game design experience, including at least 1 year managing, mentoring, and maintaining accountability for multiple designers within a feature team or area on a AAA development team.
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Background in shaping and building a live-service game or major live-service systems from development through launch.
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Proven experience designing and leading multiplayer features that touch multiple systems and need strong integration - such as game mode, characters, economy, progression, etc.
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Theory-crafting skillset & past experience designing for depth and multiplayer gameplay.
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Deep understanding of the various components (UI, Art, Engineering, Audio, VFX, etc.) to ensure gameplay is cohesive and integrated
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Proactive approach that creates movement in the right direction
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Capable of rapidly filtering large volumes of feedback into concrete and useful improvements
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Adept at managing, articulating and advocating for effective tradeoffs
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Well-played in the multiplayer PvP / Competitive Space and able to deconstruct what works and why.
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Capability to abstract designs outside of single solutions into patterns and models of player behavior; providing options and flexible design solutions
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Strong experience with Unreal Engine and Blueprint visual scripting; programming experience (C++, C#, etc.) is a plus.
The pay range for this position in California at the start of employment is expected to be between $127,500 and $190,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.
#LI-Remote
#LI-Onsite
#LI-Hybrid
Source: 31st Union on Greenhouse · View original posting (opens in new tab)
Pay in context
This role's base floor ($127,500) is above 13% of the 329 Design roles in California listed on this site; 3 others list the same floor. Their median floor is $167,000; the middle half runs from $141,000 to $195,000.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.
This listingLead Designer$127,500 to $190,000
Senior External Development Manager$127,500 to $188,700
Expert Character Concept Artist$127,500 to $188,700
Lead UI Engineer$133,900 to $198,160
Senior Shader Technical Artist$112,700 to $164,860
Senior Systems Designer$112,700 to $166,820
Lead UI Technical Designer$155,600 to $230,300
Chart as a table
| Role | Published base |
|---|---|
| Lead Designer (this listing) | $127,500 - $190,000 |
| Senior External Development Manager | $127,500 - $188,700 |
| Expert Character Concept Artist | $127,500 - $188,700 |
| Lead UI Engineer | $133,900 - $198,160 |
| Senior Shader Technical Artist | $112,700 - $164,860 |
| Senior Systems Designer | $112,700 - $166,820 |
| Lead UI Technical Designer | $155,600 - $230,300 |
Observed changes
- Began meeting the published-salary criteria
- First observed on the employer's board
- Observed since
- Employer-stated posting date
- 2026-08-20
Where this pay comes from
Location as the employer wrote it: San Mateo, California, United States
The pay range for this position in California at the start of employment is expected to be between $127,500 and $190,000 per year. However, base pay offered is based on market loca
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
