Six Figure Work

Member of Technical Staff

Melius

Company websitemelius.com (Melius, opens in new tab)

Base salary $200K  to $250K

Employer-published annual base salary, USD. Advertised base range in New York City, NY

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  • LocationNew York City, NY
  • WorkplaceOn-site
  • Status at last checkSource accepting applications when checked
  • Last checked (1 h ago) · observed since

About this job

About Melius

Melius is building the agents lab for creative work.

We’re creating a new category of AI-native creative tooling: a collaborative workspace where humans and agents generate, edit, and orchestrate images, videos, and audio together, allowing users to steer and have full creative control of their workflows. Instead of jumping between fragmented tools, prompts, and workflows, Melius gives artists, creators, and teams an entire ecosystem to direct AI end-to-end.

Our platform combines real-time collaborative infrastructure, multimodal AI models, and agentic workflows to help brands, studios, and creative teams store, create, and polish high-quality creative output at a scale never seen before.

We’re based in New York City, backed by top-tier investors, and focused on building one of the defining creative software companies of the AI era.

The Role

We’re looking for a Member of Technical Staff to help build the core product and infrastructure behind Melius.

You’ll work across the entire stack: Next.js and a real-time multiplayer canvas on the frontend, Typescript / Postgres / Temporal on the backend, and the agent orchestration layer that ties everything together.

All engineers at Melius own features end-to-end , from shaping product interactions with design, to schema migrations, to production rollout. We value engineers who move quickly, think from first principles, and care deeply about product quality and user experience.

What You'll Do

  • Build and ship product across the full stack, from frontend interactions to backend infrastructure and orchestration systems.

  • Design new tools and capabilities for our agents: what they can see on the canvas, what other interfaces it should live on, and how they communicate reasoning back to users.

  • Rethink how creatives interact with AI systems through interfaces that go beyond traditional chat experiences.

  • Improve agent planning and orchestration loops so the system selects the right models, workflows, and next actions autonomously.

  • Build infrastructure for long-running, multi-step creative workflows, including branching, retries, and human-in-the-loop interactions on top of Temporal.

  • Develop evals, traces, and internal tooling to measure and improve agent quality over time.

  • Work closely with founders, design, and product to define the future of AI-native creative workflows.

What We're Looking For

  • 3+ years of experience building production software at high-growth technology companies or startups.

  • Strong experience with TypeScript across both frontend and backend systems.

  • Product-minded engineer with strong ownership and the ability to operate autonomously.

  • Experience building frameworks, tooling, and interfaces for agents

  • Strong taste for product quality, interaction design, and developer craftsmanship.

  • Excited about the intersection of AI, creativity, and tooling.

  • Comfortable working in-person from our NYC office 5 days a week.

Bonus points if you’ve worked with:

  • Real-time multiplayer systems

  • AI image/video generation pipelines

  • Creative tool software development

Comp / Benefits

  • Competitive salary + meaningful equity ownership

  • Medical, dental, and vision coverage

  • Wellness benefit (gym, massages, etc.)

  • All meals covered

  • Unlimited PTO

Source: Melius on Ashby · View original posting (opens in new tab)

Pay in context

This role's base floor ($200,000) is above 71% of the 1,203 Software Engineering roles in New York listed on this site; 90 others list the same floor. Their median floor is $175,000; the middle half runs from $145,000 to $200,000.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 8, 2026.

Observed changes

  1. Began meeting the published-salary criteria
  2. First observed on the employer's board
Observed since
Employer-stated posting date
2026-05-24
Where this pay comes from

Location as the employer wrote it: New York City

USD 200,000 – 250,000 · 1 YEAR · Salary

Method
Structured pay field published by the employer
Checked
Rule set
us-base-v2

The employer's job board publishes this pay as a dedicated data field. We read the field directly; no interpretation was needed.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.

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