Six Figure Work

Scientific Software Engineers

Jobs for Humanity

Company websitejobsforhumanity.com (Jobs for Humanity, opens in new tab)

Base salary $180,000  to $339,250

Employer-published annual base salary, USD. Advertised base range in United States

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  • LocationUnited States
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (1 h ago) · observed since

About this job

Company Description

Jobs for Humanity is collaborating with Upwardly Global and with Nvidia to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.

Company Name: Nvidia

Job Description

Senior System Software Engineer - Scientific Computing PaaS
locations: US, CA, Santa Clara; US, Remote
time type: Full time
posted on: Posted Today
job requisition id: JR1979896

We are seeking a Sr System Software Engineer to help us build out our scientific computing platform on Nvidia DGX Cloud. We are building a cloud-based accelerated scientific computing platform as a service on the Nvidia DGX cloud. This DGX scientific computing cloud platform enables Physics-based Numerical Simulation Solvers, AI-based Training, Inference, and Visualization workflow for physical science and engineering problems. Those applications include Weather prediction, Climate modeling, Industrial design, and Digital twins simulation in various domains e.g. Aerospace, Automotive, Sports, Renewable energy, Bio-medical, and many more.

Are you passionate about solving rewarding problems at scale? Do you enjoy crafting robust, critical services for compute and data-intensive workloads? If so, you may be a phenomenal fit for our team!

What you'll be doing:
Design, Build, Deploy, and Operate Cloud-native microservices and APIs for scientific computing workload on DGX cloud.
Design services and take ownership of underlying cloud infrastructure for physics-informed and data-driven scientific workflows.
Design novel algorithms and actively engage with operations to increase overall system performance, it spans across the stack e.g. deep understanding of application code e.g. DL Framework, Numerical Solvers, Microservices, APIs, and Heterogeneous accelerated computing with CPUs and GPUs.
Design, Build, Deploy, and Operate scalable I/O infrastructure for checkpointing, data loading, pre & post-processing of data.
Optimize compute, storage, and network architecture specific to physics & simulation-driven applications.

What we need to see:
- BS/MS degree in Computer Science or related areas or equivalent experience.
- 10+ years experience working on building and operating distributed compute and data-intensive platform as a service on cloud
- Proven skill in a compiled language (Go, Rust, C++ or otherwise).
- Strong foundational knowledge in Cloud Computing e.g. "The Datacenter is a Computer" architecture, cloud security architecture, virtualization - CPU, Memory and IO, Resource pooling and elasticity.
- Proven skills in Distributed Systems & Parallel Processing e.g. System model of distributed computation e.g. topology abstraction, logical time. Synchronization and deadlock detection in distributed systems, Fault Tolerance and Failure Detection, Consensus and Agreement protocols, Parallel algorithms, shared memory and distributed memory architecture, message passing (MPI, NCCL), Cluster scalability and performance.
- Hands-on Debugging skills with Process, Threads, Deadlock and Synchronization, Scheduling, IPC, Memory management, File system, and I/O structure.
- Strong Evidence of Algorithmic Thinking & System Design skills e.g. Recursion, Graph, Tree, Stack, and Queue, Large scale loosely coupled distributed system design and operational experience.
- Be self-motivated, have strong interpersonal skills, and be able to work independently with multiple teams with minimal direction.

Ways to stand out from the crowd:
- Have built, deployed, and operated AI platforms on HPC clusters. Have built, deployed, and operated cloud-native system including distributed storage, scheduling, and orchestration among compute, storage, and network.
- Configuring and troubleshooting hardware, operating systems, kernels, compilers for maximum performance.
- Hands-on debugging skills to optimize performance of compute, networking, and I/O framework. Extensively worked on third-party source code for debugging and customization.

NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people on the planet working for us. If you're creative and autonomous, we want to hear from you!

The base salary range is 180,000 USD - 339,250 USD. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. You will also be eligible for equity and benefits.

NVIDIA accepts applications on an ongoing basis. NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status, or any other characteristic protected by law.

#deeplearning

Source: Jobs for Humanity on SmartRecruiters · View original posting (opens in new tab)

Pay in context

This role's base floor ($180,000) is above 50% of the 4,250 Software Engineering roles in California listed on this site; 172 others list the same floor. Their median floor is $176,400; the middle half runs from $149,750 to $204,000.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.

This range next to 6 other live Jobs for Humanity roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live Jobs for Humanity roles with the nearest advertised base floor
RolePublished base
Scientific Software Engineers (this listing)$180,000 - $339,250
General Counsels$182,907 - $240,706
Back End Software Engineers$185K - $280K
Software Engineers$194K - $355K
Machine Learning Engineers$194K - $355K
Technical Solutions Architects$199,800 - $374,400
Corporate Counsels$154K - $230K

Same $100K to $400K scale as every card. All Jobs for Humanity roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. fields changed
  3. Began meeting the published-salary criteria
Observed since
Employer-stated posting date
2024-09-23
Where this pay comes from

Location as the employer wrote it: Santa Clara, CALIFORNIA, United States

The base salary range is 180,000 USD - 339,250 USD. Your base salary will be determined based on your location

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.