Six Figure Work

Senior 3D Technical Artist/Creative Technologist

General Robotics

Company websitegeneralrobotics.company (General Robotics, opens in new tab)

Base salary $155K  to $205K

Employer-published annual base salary, USD. Advertised base range in Redmond, WA

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  • LocationRedmond, WA
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (5 min ago) · observed since

About this job

General Robotics is building the future of general robot intelligence. Our mission is to enable rapid, robust, and safe deployment of general intelligence for autonomous systems and robotics. Our core platform, GRID, provides a comprehensive source of robot skills through a fast cloud-native runtime to make any robot intelligent - across aerial, wheeled, humanoid, quadruped, arm robots and more.

We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for onboarding new robots to the AirGen and GRID platforms, customizing implementations to specific use cases, and ensuring our AI-powered autonomous systems perform flawlessly in high-fidelity virtual environments.

Embedded within the Customer Success organization, you will work with customers directly to translate their complex real-world challenges into technical simulation solutions. You will focus on the development of the pipeline for ingesting complex robotic systems into Unreal Engine (AirGen) and NVIDIA Isaac Sim. This role offers a front-seat view of the transformative impact of Physical AI in industry and an opportunity to learn from, and work alongside, a world-class team of AI and robotics pioneers.

Responsibilities

  • Robot Onboarding & Optimization: Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and Isaac Sim, ensuring physical accuracy, proper kinematics, and performance optimization for real-time sensor simulation.

  • Custom Implementation & Tooling: Develop custom tools and simulation scenarios tailored to specific customer use cases, including sensor modeling (Lidar, Depth, RGB) and drone flight environments.

  • Synthetic Data Generation (SDG): Build and develop pipelines for generating high-quality, large-scale synthetic datasets to train computer vision and AI models for autonomous navigation.

  • Digital Twins & Data Capture: Develop 3D scanning and photogrammetry workflows to create digital twins of real-world environments and assets for high-fidelity simulation.

  • Cross-Functional Collaboration: Work closely with Robotics Engineers, Perception Teams, and Simulation Engineers to ensure the visual and physical fidelity of our digital environments matches real-world sensor data.

Minimum Requirements

  • Bachelor’s or Master’s degree in Computer Science, Computer Graphics, Fine Arts, Technical Animation, Robotics, or a related field (or equivalent professional experience).

  • Experience: 5+ years of experience as a Technical Artist/Technical Director/Creative Technologist in gaming, VFX, or industrial simulation.

  • Houdini: Strong proficiency in Houdini for procedural environment generation, asset processing, and simulation workflows.

  • USD Expertise: Deep understanding of Universal Scene Description (USD) for multi-tool pipelines, specifically within the NVIDIA Omniverse / Isaac Sim ecosystem.

  • Engine Proficiency: Deep expertise in Unreal Engine (Blueprints, Materials, Niagara, Profiling) and/or NVIDIA Isaac Sim.

  • Technical Literacy: Strong understanding of PBR workflows, lighting, and real-time rendering constraints.

  • Capture Experience: Experience with 3D scanning, photogrammetry, and studio photography for asset creation.

  • Python Proficiency: Ability to write scripts to automate tasks within DCC tools and simulation environments.

  • Linux (Ubuntu) and Windows operating system proficiency.

  • Security and Privacy focused mindset.

Preferred Qualifications

  • Azure Cloud Infrastructure: Knowledge of Azure for cloud-based simulation, managing remote compute for rendering, or scaling synthetic data generation pipelines.

  • Optitrack & Motion Capture: Experience setting up and operating Optitrack systems for motion capture, including skeletal tracking or rigid body tracking for robotic validation.

  • Customer-Facing Experience: A courteous and professional demeanor with experience working closely with customers to translate requirements into deliverables.

  • C++ Development: Proficiency in C++ for Unreal Engine (extending classes, performance optimization) or building standalone native tools.

  • Advanced AI/CV: Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs).

  • Agentic Workflows: Familiarity with AI-driven automation or agentic behaviors within simulation environments.

  • General knowledge of networks and computer infrastructure.

Bonus Skills

  • CAD & 3D Printing: Experience with CAD software (e.g., SolidWorks, Fusion 360) and 3D printing for rapid prototyping, robot maintenance, or custom sensor mounting.

  • Hardware hacking: Raspberry Pi, Arduino, IOT, soldering etc

  • Flight Ops: Part 107 Drone Pilot License or significant experience piloting UAVs.

  • Robotics API: Experience with ROS/ROS2 or specialized robotics simulators like Mujoco.

Base Salary Range

The anticipated base salary for this position is $155,000 – $205,000. Your actual pay will be based on factors such as skills, experience, and location. In addition to base salary, this role is eligible for benefits including medical, 401K and other health benefits.

Work Authorization

This role is open to candidates currently based in and authorized to work in the US.

Equal Opportunity Employer
General Robotics is an equal opportunity employer. We do not discriminate on the
basis of any status protected by applicable law.


Accommodations
If you need a reasonable accommodation during the application or interview
process, please contact: [email protected]

Source: General Robotics on Ashby · View original posting (opens in new tab)

Pay in context

This role's base floor ($155,000) is above 68% of the 83 Design roles in Washington listed on this site. Their median floor is $141,000; the middle half runs from $123,100 to $159,475.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.

This range next to 4 other live General Robotics roles with the nearest advertised base floor
Chart as a table
This range next to 4 other live General Robotics roles with the nearest advertised base floor
RolePublished base
Senior 3D Technical Artist/Creative Technologist (this listing)$155K - $205K
Systems Engineer - Machine Learning$155K - $200K
Systems Engineer$155K - $205K
Robotics Engineer$155K - $205K
Social Media Lead$120K - $140K

Same $100K to $400K scale as every card. All General Robotics roles · How to read the bar

Observed changes

  1. Began meeting the published-salary criteria
  2. First observed on the employer's board
Observed since
Employer-stated posting date
2026-02-24
Where this pay comes from

Location as the employer wrote it: Redmond, WA

The anticipated base salary for this position is $155,000 – $205,000. Your actual pay will be based on factors such as skills, e

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.