Senior Level Designer
Company website2k.com (2K, opens in new tab)
Base salary $100,200 to $148,320
Employer-published annual base salary, USD. Advertised base range in Novato, CA
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationNovato, CA
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (1 h ago) · observed since
About this job
As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design team that is breathing life into a new and fantastical world.
What You’ll Do:
- Use Blueprint scripting to create gameplay content.
- Design and block out world geometry.
- Collaborate closely with world architects on layout, and other teams as needed, to implement the creative vision of the project.
- Take the initiative on solving difficult or novel cross-disciplinary sequences or sections of content, and see them through from initial conception to completion.
- Work with multi-disciplinary strike teams to improve the game in various focus areas (combat, AI, progression, exploration, narrative, etc).
- Apply your years of experience and knowledge to mentor junior designers and encourage them to grow their skills.
- Design and implement other scripted and systemic content throughout the game world.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
- Shipped at least one AAA title as a designer.
- 5+ years professional experience in video game design.
- Self-motivated with an eye for solution-based problem solving.
- Previous experience with Unreal is a plus.
- Able to collaborate well across time zones in a global, multi-site organization.
- Able to work well independently, in small pods, and in larger collaborative teams.
- Able to succinctly and effectively document your work.
- Excellent communications skills.
- Ability to prioritize tasks and handle opposing priorities.
Who You Are:
As a collaboratively minded designer you are eager to work with a global design team to pitch and develop playable game content. You are a dreamer and a creator who isn't shy about sharing your ideas. At Cloud Chamber we encourage design theory discourse and the free exchange of ideas. You’re able to give constructive feedback, and receive it as well. You’re a gamer; always playing the next, new thing, often revisiting the oldies as well, learning from what you’ve played, good and bad, and sharing your findings with the team.
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- Experienced in working in cross-disciplinary teams with strong communication skills.
- Persistent and self-motivated with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Source: 2K on Greenhouse · View original posting (opens in new tab)
This listingSenior Level Designer$100,200 to $148,320
Manager, FP&A$100,200 to $148,320
Senior Combat Designer (Encounters)$100,200 to $148,320
Manager, Global Go-to-Market, NAM, Core Games$100K to $130K
Build Systems Engineer$100K to $140K
Manager, Global Brand Marketing$103,700 to $140,000
Senior Graphics Engineer$108,900 to $161,160
Chart as a table
| Role | Published base |
|---|---|
| Senior Level Designer (this listing) | $100,200 - $148,320 |
| Manager, FP&A | $100,200 - $148,320 |
| Senior Combat Designer (Encounters) | $100,200 - $148,320 |
| Manager, Global Go-to-Market, NAM, Core Games | $100K - $130K |
| Build Systems Engineer | $100K - $140K |
| Manager, Global Brand Marketing | $103,700 - $140,000 |
| Senior Graphics Engineer | $108,900 - $161,160 |
Observed changes
- First observed on the employer's board
- Began meeting the published-salary criteria
- Observed since
- Employer-stated posting date
- 2026-07-14
Where this pay comes from
Location as the employer wrote it: Novato, California, United States
The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 USD per Year. However, base pay offered is based on market loca
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
