Software Engineer, Augmented Reality, Level 4
Company websitesnap.com (Snap Inc. (Snapchat), opens in new tab)
Base salary From $133K
Employer-published annual base salary, USD. Advertised base range in United States
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationUnited States
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (1 h ago) · observed since
About this job
Snap Inc is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. Snap contributes to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together.
The Company operates Snapchat, a visual messaging app that enhances your relationships with friends, family, and the world, and Specs Inc., a wholly-owned subsidiary dedicated to making computing more human, in addition to Bitmoji, Saturn, and other digital services.
Specs Inc. is a wholly-owned subsidiary of Snap Inc. dedicated to making computing more human. The company develops Specs, advanced eyewear that seamlessly integrates digital experiences into the physical world.
Specs feature see-through lenses that place digital objects directly into three-dimensional space, powered by Snap OS, a proprietary, context-aware operating system designed for natural interaction with your hands and voice.
Specs Inc. also provides Lens Studio, a full suite of advanced developer tools that powers immersive augmented reality experiences across Specs, Snapchat, and other services.
We’re looking for an AR Engineer to join the Lenses Platform team at Snap Inc!
What you’ll do:
- Advance and build the holistic look, feel, and flow of interactions and interfaces for all user-facing software on Spectacles.
- Maintain and expand the consistent and unified user experience across the entire Snap OS software platform.
- Create and empower spatial experiences through our human-centered and multi-modal interactive and UI systems, which enable natural and intuitive interactions in augmented reality.
- Contribute to the technical planning and execution of complex user-facing AR applications, driving architectural decisions and technical direction from concept to delivery.
- Design and implement deep integrations with system-level features, services, and platform APIs to extend AR application capabilities and deliver seamless user experiences.
- Build performant real-time 3D applications optimized for resource-constrained AR hardware.
- Partner across Engineering, Design, Product, Program Management and other disciplines to define and execute the roadmap for AR applications and use-cases.
- Mentor and develop other AR Engineers, elevating team capabilities and fostering technical growth.
Knowledge, Skills & Abilities:
- Strong 3D math and software engineering fundamentals with data structures and algorithms.
- Proven ability to build complex technical projects and drive architectural decisions.
- Excellent collaboration and communication skills working across Engineering, Design, Product, and Program Management disciplines.
- Experience mentoring engineers and elevating team technical capabilities.
Minimum Requirements:
- BS / BA degree or equivalent years of experience.
- 2+ years of experience building real-time 3D interactive applications with any 3D engine / framework (such as C#, Unity, C++, Unreal, JavaScript, TypeScript, Lens Studio, Three.js, Babylon.js, Godot).
- Track record of tech leading complex user-facing spatial applications from concept through delivery.
- Experience integrating with native/OS services, system-level features, and platform APIs.
- Demonstrated ability to build performant real-time applications on resource-constrained devices.
Preferred Requirements:
- Demonstrable passion for creating spatial experiences.
- Experience using AI as part of your engineering workflow, including how you plan, build, verify, review, and learn, with sound judgment about when and where to leverage it.
- Experience defining technical roadmaps and driving cross-functional alignment.
- Experience partnering with platform, infrastructure, or systems teams to influence API design and service capabilities.
- Understanding of modern UI frameworks and patterns, especially for real-time 3D applications.
- Understanding of building real-time applications that interface with external services.
- Familiarity with shaders and technical art.
"Default Together" Policy at Snap: At Snap Inc. we believe that being together in person helps us build our culture faster, reinforce our values, and serve our community, customers and partners better through dynamic collaboration. To reflect this, we practice a “default together” approach and expect our team members to work in an office 4+ days per week.
At Snap, we believe that having a team of diverse backgrounds and voices working together will enable us to create innovative products that improve the way people live and communicate. Snap is proud to be an equal opportunity employer, and committed to providing employment opportunities regardless of race, religious creed, color, national origin, ancestry, physical disability, mental disability, medical condition, genetic information, marital status, sex, gender, gender identity, gender expression, pregnancy, childbirth and breastfeeding, age, sexual orientation, military or veteran status, or any other protected classification, in accordance with applicable federal, state, and local laws. EOE, including disability/vets.
We are an Equal Opportunity Employer and will consider qualified applicants with criminal histories in a manner consistent with applicable law (by example, the requirements of the San Francisco Fair Chance Ordinance and the Los Angeles Fair Chance Initiative for Hiring, where applicable).
Our Benefits: Snap Inc. is its own community, so we’ve got your back! We do our best to make sure you and your loved ones have everything you need to be happy and healthy, on your own terms. Our benefits are built around your needs and include paid parental leave, comprehensive medical coverage, emotional and mental health support programs, and compensation packages that let you share in Snap’s long-term success!
Compensation
In the United States, work locations are assigned a pay zone which determines the salary range for the position. The successful candidate’s starting pay will be determined based on job-related skills, experience, qualifications, work location, and market conditions. The starting pay may be negotiable within the salary range for the position. These pay zones may be modified in the future.
Zone A (CA, WA, NYC):
The base salary range for this position is $157,000-$235,000 annually.Zone B:
The base salary range for this position is $149,000-$223,000 annually.Zone C:
The base salary range for this position is $133,000-$200,000 annually.This position is eligible for equity in the form of RSUs.If you believe this job description is missing required pay transparency information, please submit a report through this form: Job Description Pay Range Disclosure.
Source: Snap Inc. (Snapchat) on Workday · View original posting (opens in new tab)
Pay in context
This role's base floor ($133,000) is above 13% of the 4,200 Software Engineering roles in California listed on this site; 12 others list the same floor. Their median floor is $176,500; the middle half runs from $149,200 to $204,000.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.
This listingSoftware Engineer, Augmented Reality, Level 4From $133K
Embedded Software/Firmware EngineerFrom $133K
Computational Imaging EngineerFrom $133K
Executive Protection SpecialistFrom $133K
Application Engineer, CRM Technology, Level 4From $133K
Software Engineer, C++, Level 4From $133K
Software Engineer, Backend, Level 4From $133K
Chart as a table
| Role | Published base |
|---|---|
| Software Engineer, Augmented Reality, Level 4 (this listing) | From $133K |
| Embedded Software/Firmware Engineer | From $133K |
| Computational Imaging Engineer | From $133K |
| Executive Protection Specialist | From $133K |
| Application Engineer, CRM Technology, Level 4 | From $133K |
| Software Engineer, C++, Level 4 | From $133K |
| Software Engineer, Backend, Level 4 | From $133K |
Observed changes
- First observed on the employer's board
- Began meeting the published-salary criteria
- Observed since
- Employer-stated posting date
- 2026-10-29
Where this pay comes from
Location as the employer wrote it: US (regional bands)
The base salary range for this position is $133,000-$200,000 annually.
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
