Software Engineer, Kernels/CUDA (C++)
Company websitex.ai (xAI, opens in new tab)
Base salary $150K to $280K
Employer-published annual base salary, USD. Advertised base range in Palo Alto, CA +1 more
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationPalo Alto, CA +1 more
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (3 h ago) · observed since
All places named
- Palo Alto, CA
- Seattle, WA
About this job
SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today, SpaceX is actively developing the technologies to make this possible, with the ultimate goal of making life multiplanetary and expanding consciousness to the stars.
SpaceXSI is building Super Intelligence to help humanity understand the universe. Our teams are building the full Super Intelligence stack: from our Colossus supercomputers, to Grok models, to our suite of applications, including Grok Bot, Grok Build, Grok Imagine, Grok Voice, and X. We're creating a powerful flywheel where more compute trains better models, better models power more useful products, and what we learn from people using those products shapes what we build next.
SOFTWARE ENGINEER, KERNELS/CUDA (C++)
We are building one of the world’s largest AI supercomputers from the ground up. As part of the Compute Infrastructure team, you will own both the raw GPU supercomputer and the platform layer that runs on top of it. You will work across the full stack — from low-level GPU kernel optimizations and Linux kernel internals to massive-scale orchestration and virtualization — to make training and inference at SpaceXSI as fast, reliable, and scalable as possible.
This is a broad, high-impact role that combines hardcore supercompute and compute infrastructure work. Your contributions will directly accelerate Grok’s training speed and overall AI progress.
RESPONSIBILITIES:
- Design, build, and optimize massive GPU clusters for extreme-scale training and inference workloads
- Develop and tune low-level CUDA kernels (GeMM, Attention, etc.), using CUTLASS, Tensor Cores, and Nsight for maximum performance
- Profile, debug, and eliminate bottlenecks across GPU memory hierarchy, networking fabric, filesystems, and multi-GPU operation
- Collaborate closely with AI research teams to deliver production-grade performance and scalability
BASIC QUALIFICATIONS:
- 1+ years of experience with low-level system programming in C/C++
PREFERRED SKILLS AND EXPERIENCE:
- Deep low-level systems programming (C/C++/PTX/SASS)
- Strong experience with large-scale GPU clusters or distributed compute infrastructure at production scale
- Hands-on work with GPU kernel optimization (CUTLASS, custom kernels, Nsight profiling)
- Track record of building or running high-performance infrastructure for AI workloads (training or inference platforms)
- Ability to reason from first principles and optimize for both memory-bound and compute-bound scenarios
COMPENSATION AND BENEFITS:
$150,000 - $280,000 USD
Base salary is just one part of our total rewards package at SpaceXSI, which also includes equity, comprehensive medical, vision, and dental coverage, access to a 401(k) retirement plan, short & long-term disability insurance, life insurance, and various other discounts and perks.
SpaceXSI is an equal opportunity employer. For details on data processing, view our Recruitment Privacy Notice.
Source: xAI on Greenhouse · View original posting (opens in new tab)
This listingSoftware Engineer, Kernels/CUDA (C++)$150K to $280K
Software Engineer, Ads Product$150K to $350K
Software Engineer, Training/Inference (C++)$150K to $280K
Mobile Android Engineer$150K to $280K
Model Engineer, Voice$150K to $450K
Software Engineer, Network Software & Services$150K to $250K
Mobile iOS Engineer$150K to $280K
Chart as a table
| Role | Published base |
|---|---|
| Software Engineer, Kernels/CUDA (C++) (this listing) | $150K - $280K |
| Software Engineer, Ads Product | $150K - $350K |
| Software Engineer, Training/Inference (C++) | $150K - $280K |
| Mobile Android Engineer | $150K - $280K |
| Model Engineer, Voice | $150K - $450K |
| Software Engineer, Network Software & Services | $150K - $250K |
| Mobile iOS Engineer | $150K - $280K |
Observed changes
- First observed on the employer's board
- fields changed
- Began meeting the published-salary criteria
- Advertised base range changed
- Observed since
- Employer-stated posting date
- 2026-03-06
Where this pay comes from
Location as the employer wrote it: Palo Alto, CA; Seattle, WA
$150,000 - $280,000 USD
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
