Software Engineer, Reliability
Company websiteroblox.com (Roblox, opens in new tab)
Base salary $153,120 to $196,750
Employer-published annual base salary, USD. Advertised base range in San Mateo, CA
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationSan Mateo, CA
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (2 h ago) · observed since
About this job
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Are you an engineer early in your career who wants to apply AI and ML to make large systems more reliable and scalable? We’re looking for Software Engineers to join the Reliability team at Roblox. In this role you will help evolve the systems that keep Roblox fast, reliable, and efficient, and you will learn alongside senior engineers who build infrastructure at global scale.
You’ll work with engineers on our team and in partner teams to build infrastructure that supports Roblox growth. If you like digging into hard technical problems and shipping solutions that hold up in production, we want to hear from you.
At Roblox, our vision is to reach 1 billion daily active users. As part of this team, your work will directly help us scale toward that goal.
You Will:
- Own well-scoped features and components inside multi-quarter projects that scale Roblox and make our systems more efficient, from design through production rollout.
- Build and improve systems that use AI and ML to scale services and workloads across multiple geographic regions.
- Find and fix performance and efficiency problems in production services, such as right-sizing workloads and tuning resource usage, using metrics and profiling data.
- Work with product and infrastructure teams to understand their problems and help solve them with software.
- Take part in on-call and incident follow-ups, and turn what you learn into lasting reliability improvements.
You Have:
- Experience: a BS degree (or equivalent professional experience) in Computer Science or a related engineering field, with at least 2 years of experience building backend systems or AI/ML pipelines (internships and research count).
- Coding skill: strong proficiency in at least one programming language (e.g., Python, Rust, Go, Java, C#), and you write clean, tested, maintainable code.
- Systems fundamentals: a solid grasp of distributed systems concepts (concurrency, networking, caching, load balancing, failure modes), and an interest in going deeper.
- Interest in performance: you have profiled, benchmarked, or tuned a service or pipeline and can explain what you changed and why it helped.
- Curiosity: you want to know how things work under the hood, and you keep going on hard problems until you understand them.
- Nice to have: experience with containers and orchestration (Kubernetes, Nomad), observability tools (Prometheus, Grafana), or applying ML/forecasting to operational data.
You Are:
- A Learner: you take in feedback quickly, look for mentorship, and grow your scope over time.
- A Partner: you know the best tools fit into the existing tooling ecosystem. You approach partners with curiosity and work to understand a problem before you start coding.
- A Problem Solver: you ask good questions, form hypotheses, and use data to test them.
- Dependable: you break your work into milestones, estimate honestly, and keep your team updated on progress and blockers.
- A Team Player: you contribute to code reviews, documentation, and shared team goals, and you help make long-running projects succeed.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$153,120—$196,750 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Source: Roblox on Greenhouse · View original posting (opens in new tab)
Pay in context
This role's base floor ($153,120) is above 56% of the 517 HR & Recruiting roles in California listed on this site; 10 others list the same floor. Their median floor is $150,000; the middle half runs from $125,000 to $172,000.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.
This listingSoftware Engineer, Reliability$153,120 to $196,750
Software Engineer, Discovery UX$153,120 to $196,750
Software Engineer, Frontend - Economy$153,120 to $196,750
Software Engineer, GenAI Platform$153,120 to $196,750
Software Engineer, Notifications$153,120 to $196,750
Software Engineer, Engine Scalability$153,120 to $196,750
Software Engineer, Engine Productivity$153,120 to $196,750
Chart as a table
| Role | Published base |
|---|---|
| Software Engineer, Reliability (this listing) | $153,120 - $196,750 |
| Software Engineer, Discovery UX | $153,120 - $196,750 |
| Software Engineer, Frontend - Economy | $153,120 - $196,750 |
| Software Engineer, GenAI Platform | $153,120 - $196,750 |
| Software Engineer, Notifications | $153,120 - $196,750 |
| Software Engineer, Engine Scalability | $153,120 - $196,750 |
| Software Engineer, Engine Productivity | $153,120 - $196,750 |
Observed changes
- Began meeting the published-salary criteria
- First observed on the employer's board
- Observed since
- Employer-stated posting date
- 2026-10-23
Where this pay comes from
Location as the employer wrote it: San Mateo, CA, United States
$153,120—$196,750 USD
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
