Staff Systems Engineer - Core
Company website1x.tech (1X, opens in new tab)
Base salary $250K to $300K
Employer-published annual base salary, USD. Advertised base range in San Carlos, CA
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationSan Carlos, CA
- WorkplaceOn-site
- Status at last checkSource accepting applications when checked
- Last checked (48 min ago) · observed since
About this job
About 1X
We’re building humanoid robots that work in home - doing the chores, handling the tasks, and giving people their time back. Simple, but it’s not.
To do this right, we have to solve robotics, AI, manufacturing - at the same time, at scale, in a form factor that has to be safe enough to live with your family. If you’re inspired by this, you’ll thrive here. We’ve been at this since 2014 and we’re at the point where the hard problems are behind us and the hard work is in front of us.
NEO is our flagship - a home robot designed to move, learn, and operate in the real world alongside real people. We’re not demoing it - we’re shipping it. We’re excited to meet you, if this excites you.
If you’ve spent your career working on problems that matter and want to see them actually reach the world - this is that moment. We’re scaling, we’re hiring with intention, and we need people who want to build something that will genuinely change how humans spend their time - safely creating abundance for all.
About the Team
The Core team builds and owns the core C++ infrastructure that NEO’s entire stack runs on sensor pipelines, motor control interfaces, inter-process communication, and the foundational libraries that ship on every robot. Our code executes thousands of times per second on hardware moving through the real world, and its correctness and performance directly determines what every other team can build and ship. If you want to work on the systems layer that makes physical AI possible at scale, this is that team.
Your Charter
Own the foundational C++ infrastructure that NEO’s brain and nervous system depend on ensuring it is fast, deterministic, and reliable as we scale from prototypes to thousands of robots in homes and warehouses. This is critical-path work: the latency, correctness, and maintainability of sensor pipelines, motor control loops, and IPC layers directly determines what the perception, planning, and controls teams can ship. Every clean interface introduced, every regression caught, and every millisecond saved here multiplies across every robot we deploy.
Key Outcomes
Own and continuously improve real-time C++ infrastructure: sensor pipelines, motor control interfaces, deterministic scheduling such that dependent teams can build on it without hitting foundational performance or reliability blockers
Establish performance as a measurable standard: deliver benchmarking, flamegraph tooling, and regression tracking that catches latency or throughput drift before it reaches production
Build the IPC and serialization layer connecting perception, planning, and actuation: lock-free queues, memory pools, shared-memory buffers with clean interfaces that other engineers trust and build on
Ship foundational libraries that run reliably on thousands of robots in homes and warehouses, not just prototypes in the lab
Key Competencies
Thinks in cycles, cache lines, and budgets designing systems around latency, memory, and bandwidth constraints and can explain exactly where time and memory go under load
Deep Linux and systems fluency debugging across toolchain, ABI, kernel interfaces, and cross-compilation; uses profiling, tracing, and assembly inspection as everyday tools, not last resorts
Interface-first thinker writing code with clear contracts, minimal dependencies, and obvious correctness that other engineers reach for when building higher-level systems
Reliability-oriented under pressure shipping real-time systems where failure has physical consequences, and treats deterministic behavior and clean failure modes as engineering requirements, not afterthoughts
Minimum Requirements
5+ years shipping production C++ in performance-critical systems: robotics, autonomous vehicles, HFT, game engines, OS/runtime, compilers, or HPC
Demonstrated ability to profile, benchmark, and debug at the systems level: flamegraphs, perf counters, assembly inspection, and Linux kernel interfaces
Proven track record of writing systems code other engineers build on clean interfaces, minimal dependencies, deterministic behavior under load
Preferred Skills
Experience with real-time or safety-critical systems where latency guarantees and failure modes have physical consequences
Familiarity with lock-free data structures, memory pools, and shared-memory IPC patterns
Experience with cross-compilation toolchains and embedded Linux targets
Background in robotics, autonomous vehicles, or other physical systems
What does a successful 1X Team Member look like
Team members at 1X who thrive here are builders. They move fast, own their work completely, and treat time like it’s the one thing you can’t get back - because it is. They say what they mean, finish what they start, and hold themselves to a standard before anyone has to ask. We push each other to be better, and we do it with honesty and respect.
Compensation Range
$250,000 - $300,000 + Equity
Benefits
Comprehensive medical, dental, and vision coverage
Generous paid time off, company holidays, and parental leave
401(k) plan with company match (100% on the first 3% of contributions, 50% on the next 2%)
Flexible Spending Accounts (FSA) and Health Savings Accounts (HSA) options
Commuter benefits (transit and parking)
Short-term and long-term disability, and life insurance
Employee Assistance Program (EAP) for mental health, financial, and personal support
Onsite snacks and catered lunches
Equal Opportunity Employer
1X is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, gender, gender identity or expression, sexual orientation, national origin, ancestry, citizenship, age, marital status, medical condition, genetic information, disability, military or veteran status, justice system impact, or any other characteristic protected under applicable federal, state, or local law.
Source: 1X on Ashby · View original posting (opens in new tab)
Pay in context
This role's base floor ($250,000) is above 90% of the 4,298 Software Engineering roles in California listed on this site; 40 others list the same floor. Their median floor is $176,000; the middle half runs from $149,100 to $202,000.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.
This listingStaff Systems Engineer - Core$250K to $300K
Staff Software Engineer - Applied AI$250K to $300K
Open Call – Research Engineer / Scientist$250K to $300K
Staff Systems Engineer - Camera$250K to $300K
AI Researcher$250K to $350K
Staff Systems Engineer - Network$250K to $300K
Head of Intellectual Property$270K to $330K
Chart as a table
| Role | Published base |
|---|---|
| Staff Systems Engineer - Core (this listing) | $250K - $300K |
| Staff Software Engineer - Applied AI | $250K - $300K |
| Open Call – Research Engineer / Scientist | $250K - $300K |
| Staff Systems Engineer - Camera | $250K - $300K |
| AI Researcher | $250K - $350K |
| Staff Systems Engineer - Network | $250K - $300K |
| Head of Intellectual Property | $270K - $330K |
Observed changes
- First observed on the employer's board
- Began meeting the published-salary criteria
- Advertised base range changed
- fields changed
- Advertised base range changed
- Observed since
- Employer-stated posting date
- 2026-06-17
Where this pay comes from
Location as the employer wrote it: San Carlos, CA
USD 250,000 – 300,000 · 1 YEAR · Salary
- Method
- Structured pay field published by the employer
- Checked
- Rule set
- us-base-v2
The employer's job board publishes this pay as a dedicated data field. We read the field directly; no interpretation was needed.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
