Staff Systems Software Engineer
Company websitelevel.me (Level, opens in new tab)
Base salary $180K to $235K
Employer-published annual base salary, USD. Advertised base range in Austin, TX
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationAustin, TX
- WorkplaceOn-site
- Status at last checkSource accepting applications when checked
- Last checked (3 h ago) · observed since
About this job
Staff Systems Software Engineer
Austin, TX · Full-time · Engineering
Details:
Position: Staff Systems Software Engineer — (1) full-time, permanent position
Worksite: 835 W 6th Street, Ste 1100, Austin, TX 78703
Offered wage: $180,000.00/year – $235,000.00/year
How to Apply: Please submit your resume to [email protected]
Mission 42 Ventures, Inc. is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.
We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That's why we're building:
For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.
For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.
We are committed to helping every person maximize their potential and live a life of meaning. It's a difficult problem that requires brilliant people and tremendous effort over time.
If you want to use your skills to make a difference for the world, we're seeking a Staff Systems Software Engineer to join our team and help us build the game software and systems at the core of our products, with scalability and performance in mind.
What You Will Do:
Design, develop, and maintain high-quality, performant, and scalable game software and systems using C++
Troubleshoot gaming program and system malfunctions to restore normal functioning
Collaborate closely with game designers, artists, and other developers to translate game design concepts into functional and engaging gameplay experiences
Test, maintain, and monitor computer programs and gaming systems, including coordinating the installation of computer programs and systems
Develop and integrate advanced features such as 2D and 3D graphics, audio systems, physics engines, and artificial intelligence
Integrate and utilize advanced peripheral devices such as motion controllers, VR/AR headsets, and other innovative input methods
Determine computer software or hardware needed to set up or alter systems
Analyze data to identify or resolve operational problems
Optimize game performance and ensure smooth gameplay across various platforms (PC, consoles, mobile)
Write clean, well-documented, and maintainable code
Participate in code reviews and provide constructive feedback to other developers
Modify software programs to improve performance
Contribute to all phases of the game development lifecycle, from prototyping and development to testing and release
Analyze information processing and computation needs while planning and designing computer systems, using techniques such as structured analysis, data modeling, and information engineering
Stay abreast of the latest game development technologies and industry trends
Qualifications — Need to Have:
Bachelor's degree (or foreign equivalent) in Computer Science, Computer Engineering, or a related quantitative field
Minimum 8.5 years of experience in strong proficiency in C++, C#, or other relevant programming languages
Minimum 6 years of experience with game engines and/or systems such as Unreal Engine, Unity, or others
Minimum 6 years of experience with solid understanding of game development fundamentals, including graphics, audio, physics, and AI
Minimum 7 years of experience with 2D and 3D graphics, animation, and audio systems
Minimum 3 years of experience integrating and utilizing advanced peripheral devices (e.g., motion controllers, VR/AR headsets)
Source: Level on Ashby · View original posting (opens in new tab)
Pay in context
This role's base floor ($180,000) is above 84% of the 307 Software Engineering roles in Texas listed on this site; 2 others list the same floor. Their median floor is $143,700; the middle half runs from $120,000 to $160,500.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.
This listingStaff Systems Software Engineer$180K to $235K
Staff Fullstack Web Engineer$180K to $220K
Senior People Partner$125K to $185K
Chart as a table
| Role | Published base |
|---|---|
| Staff Systems Software Engineer (this listing) | $180K - $235K |
| Staff Fullstack Web Engineer | $180K - $220K |
| Senior People Partner | $125K - $185K |
Observed changes
- First observed on the employer's board
- Began meeting the published-salary criteria
- Observed since
- Employer-stated posting date
- 2026-10-07
Where this pay comes from
Location as the employer wrote it: Austin, TX
Offered wage: $180,000.00/year – $235,000.00/year
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
