Six Figure Work

Compiler Backend Engineer

Normal Computing

Company websitenormalcomputing.com (Normal Computing, opens in new tab)

Base salary $200K  to $300K

Employer-published annual base salary, USD. Advertised base range in Mountain View, CA +1 more

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  • LocationMountain View, CA +1 more
  • WorkplaceOn-site
  • Status at last checkSource accepting applications when checked
  • Last checked (2 h ago) · observed since
All places named
  • Mountain View, CA
  • New York, NY

About this job

Normal Computing | Build with Us

Normal is an applied AI company solving the hardest problems in AI and silicon. We build foundational hardware and software for the semiconductor industry, critical AI infrastructure, and the broader systems that power our world, in partnership with the world's most advanced institutions. We work as one team across New York City, Silicon Valley (Mountain View), and London.

The Role

Normal's hardware runs the most memory-bound parts of large-model inference inside memory itself, rather than shuttling weights to a processor. The software that makes this programmable doesn't exist yet in any standard form. Getting a model correct on that hardware is the frontend's job; making it fast is yours. Our hardware does not look like a CPU or GPU, so its compiler backend can't be borrowed from one. As a Compiler Engineer focused on the backend, you will help design and build the custom compilation that maps LLM inference onto it, from scheduling and memory planning to the code our hardware actually executes.

You will work at the boundary between the compiler and the hardware, closely enough to know when an optimization belongs at a different layer, or when the right answer is a new abstraction. Our chip is pre-silicon, so you will measure your work against our simulators and FPGA prototypes first, and against silicon as it arrives.

What You Will Own

  • Code Generation: Build the passes that turn lowered programs into the code our hardware executes, designing new compilation approaches where conventional ones don't fit. Success means correct, efficient code for every operation our models need.

  • Scheduling and Memory Planning: Own how work and data are scheduled and placed across our hardware's resources, measured by utilization and end-to-end latency on LLM inference.

  • Fusion and Dispatch: Own fusion and dispatch decisions for LLM inference, so the hardware spends its time computing rather than moving data.

  • Hardware Co-Design: Work the abstraction layer between the compiler and the hardware, and feed compiler constraints back to our hardware architects while the design can still change.

  • Profiling and Validation: Validate every optimization with measured results from simulators, FPGA prototypes, and then silicon, and maintain a performance regression suite the team trusts.

  • Cross-Team Handoffs: Take lowered programs from our frontend compiler engineers, and decide with the team which operations the compiler generates and which use hand-tuned kernels.

What Makes You a Great Fit

  • Deep experience with compiler optimization or code generation for accelerators or other non-CPU targets: scheduling, tiling, fusion, or resource allocation

  • Comfort working close to hardware: you think in terms of memory bandwidth and utilization as well as asymptotic complexity

  • Willingness to design compilation approaches from first principles when existing ones don't fit the hardware

  • Track record of shipping optimizations that moved a measured performance number

  • Comfort building software for hardware that is still evolving, from simulation through bring-up

  • Fluency in Python, and familiarity with C, C++, or Rust

Bonus Points

  • Experience with PyTorch's compilation stack (TorchDynamo, FX, Inductor, torch.export) or other ML compilers, such as IREE, TVM, or XLA

  • Experience compiling for in-memory, spatial, or other non-von-Neumann compute targets

  • Background in hardware design tools such as logic synthesis or place-and-route

  • Experience building or using cycle-level or performance simulators to guide optimization decisions

  • Contributions to open-source compiler or kernel infrastructure (e.g., PyTorch, Triton, TVM, MLIR, LLVM)

  • Publishing or presenting compiler or performance work at venues such as MLSys, ASPLOS, or CGO

Equal Employment Opportunity Statement

Normal Computing is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, or any other legally protected status.

Accessibility Accommodations

Normal Computing is committed to providing reasonable accommodations to individuals with disabilities. If you need assistance or an accommodation due to a disability, please let us know at [email protected].

Privacy Notice

By submitting your application, you agree that Normal Computing may collect, use, and store your personal information for employment-related purposes in accordance with our Applicant Privacy Notice.

Source: Normal Computing on Ashby · View original posting (opens in new tab)

Pay in context

This role's base floor ($200,000) is above 70% of the 4,200 Software Engineering roles in California listed on this site; 146 others list the same floor. Their median floor is $176,500; the middle half runs from $149,200 to $204,000.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.

This range next to 6 other live Normal Computing roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live Normal Computing roles with the nearest advertised base floor
RolePublished base
Compiler Backend Engineer (this listing)$200K - $300K
Engineering Manager, Compiler & Runtime$200K - $400K
Platform Engineer$200K - $400K
Runtime Engineer$200K - $300K
Product Manager$205,500 - $225,000
TPM Lead$230K - $300K
Senior Hardware Recruiter$165K - $195K

Same $100K to $400K scale as every card. All Normal Computing roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. Began meeting the published-salary criteria
Observed since
Employer-stated posting date
2026-10-20
Where this pay comes from

Location as the employer wrote it: Mountain View • New York

USD 200,000 – 300,000 · 1 YEAR · Salary

Method
Structured pay field published by the employer
Checked
Rule set
us-base-v2

The employer's job board publishes this pay as a dedicated data field. We read the field directly; no interpretation was needed.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.