Compiler Backend Engineer
Company websitenormalcomputing.com (Normal Computing, opens in new tab)
Base salary $200K to $300K
Employer-published annual base salary, USD. Advertised base range in Mountain View, CA +1 more
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationMountain View, CA +1 more
- WorkplaceOn-site
- Status at last checkSource accepting applications when checked
- Last checked (2 h ago) · observed since
All places named
- Mountain View, CA
- New York, NY
About this job
Normal Computing | Build with Us
Normal is an applied AI company solving the hardest problems in AI and silicon. We build foundational hardware and software for the semiconductor industry, critical AI infrastructure, and the broader systems that power our world, in partnership with the world's most advanced institutions. We work as one team across New York City, Silicon Valley (Mountain View), and London.
The Role
Normal's hardware runs the most memory-bound parts of large-model inference inside memory itself, rather than shuttling weights to a processor. The software that makes this programmable doesn't exist yet in any standard form. Getting a model correct on that hardware is the frontend's job; making it fast is yours. Our hardware does not look like a CPU or GPU, so its compiler backend can't be borrowed from one. As a Compiler Engineer focused on the backend, you will help design and build the custom compilation that maps LLM inference onto it, from scheduling and memory planning to the code our hardware actually executes.
You will work at the boundary between the compiler and the hardware, closely enough to know when an optimization belongs at a different layer, or when the right answer is a new abstraction. Our chip is pre-silicon, so you will measure your work against our simulators and FPGA prototypes first, and against silicon as it arrives.
What You Will Own
Code Generation: Build the passes that turn lowered programs into the code our hardware executes, designing new compilation approaches where conventional ones don't fit. Success means correct, efficient code for every operation our models need.
Scheduling and Memory Planning: Own how work and data are scheduled and placed across our hardware's resources, measured by utilization and end-to-end latency on LLM inference.
Fusion and Dispatch: Own fusion and dispatch decisions for LLM inference, so the hardware spends its time computing rather than moving data.
Hardware Co-Design: Work the abstraction layer between the compiler and the hardware, and feed compiler constraints back to our hardware architects while the design can still change.
Profiling and Validation: Validate every optimization with measured results from simulators, FPGA prototypes, and then silicon, and maintain a performance regression suite the team trusts.
Cross-Team Handoffs: Take lowered programs from our frontend compiler engineers, and decide with the team which operations the compiler generates and which use hand-tuned kernels.
What Makes You a Great Fit
Deep experience with compiler optimization or code generation for accelerators or other non-CPU targets: scheduling, tiling, fusion, or resource allocation
Comfort working close to hardware: you think in terms of memory bandwidth and utilization as well as asymptotic complexity
Willingness to design compilation approaches from first principles when existing ones don't fit the hardware
Track record of shipping optimizations that moved a measured performance number
Comfort building software for hardware that is still evolving, from simulation through bring-up
Fluency in Python, and familiarity with C, C++, or Rust
Bonus Points
Experience with PyTorch's compilation stack (TorchDynamo, FX, Inductor, torch.export) or other ML compilers, such as IREE, TVM, or XLA
Experience compiling for in-memory, spatial, or other non-von-Neumann compute targets
Background in hardware design tools such as logic synthesis or place-and-route
Experience building or using cycle-level or performance simulators to guide optimization decisions
Contributions to open-source compiler or kernel infrastructure (e.g., PyTorch, Triton, TVM, MLIR, LLVM)
Publishing or presenting compiler or performance work at venues such as MLSys, ASPLOS, or CGO
Equal Employment Opportunity Statement
Normal Computing is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, or any other legally protected status.
Accessibility Accommodations
Normal Computing is committed to providing reasonable accommodations to individuals with disabilities. If you need assistance or an accommodation due to a disability, please let us know at [email protected].
Privacy Notice
By submitting your application, you agree that Normal Computing may collect, use, and store your personal information for employment-related purposes in accordance with our Applicant Privacy Notice.
Source: Normal Computing on Ashby · View original posting (opens in new tab)
Pay in context
This role's base floor ($200,000) is above 70% of the 4,200 Software Engineering roles in California listed on this site; 146 others list the same floor. Their median floor is $176,500; the middle half runs from $149,200 to $204,000.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.
This listingCompiler Backend Engineer$200K to $300K
Engineering Manager, Compiler & Runtime$200K to $400K
Platform Engineer$200K to $400K
Runtime Engineer$200K to $300K
Product Manager$205,500 to $225,000
TPM Lead$230K to $300K
Senior Hardware Recruiter$165K to $195K
Chart as a table
| Role | Published base |
|---|---|
| Compiler Backend Engineer (this listing) | $200K - $300K |
| Engineering Manager, Compiler & Runtime | $200K - $400K |
| Platform Engineer | $200K - $400K |
| Runtime Engineer | $200K - $300K |
| Product Manager | $205,500 - $225,000 |
| TPM Lead | $230K - $300K |
| Senior Hardware Recruiter | $165K - $195K |
Observed changes
- First observed on the employer's board
- Began meeting the published-salary criteria
- Observed since
- Employer-stated posting date
- 2026-10-20
Where this pay comes from
Location as the employer wrote it: Mountain View • New York
USD 200,000 – 300,000 · 1 YEAR · Salary
- Method
- Structured pay field published by the employer
- Checked
- Rule set
- us-base-v2
The employer's job board publishes this pay as a dedicated data field. We read the field directly; no interpretation was needed.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
