Six Figure Work

Creative Technologist, Digital and Design (On-Site, NYC)

MATTE PROJECTS

Company websitematteprojects.com (MATTE PROJECTS, opens in new tab)

Base salary $130K  to $150K

Employer-published annual base salary, USD. Advertised base range in New York, NY

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  • LocationNew York, NY
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (59 min ago) · observed since

About this job

Who are we?

MATTE is a 360° full-service creative studio at the convergence of hype, storytelling and design. We bring people together to inspire new ways of engaging, to provoke long term progress, and to entertain audiences around the world, while helping forward-thinking brands and institutions nimbly and truly do the same. Our studio capabilities range from strategic ideation and insights, creative development, branding and identity, experiential, web design and development, campaigns and content creation, all the way through full-scale production and execution.

About this role:

MATTE is seeking a Creative Technologist to sit at the intersection of creativity, technology, and production — someone who can build, prototype, and operationalize new ways of working while owning the digital experiences that represent MATTE and our clients. This is a hands-on, forward-looking role for a builder who is as fluent in creative craft as they are in the tools and technologies reshaping how creative work gets made.

At the center of this role is the implementation of AI across the studio. You will center the evaluation and rollout of AI-enabled workflows — identifying where emerging tools can accelerate and elevate our output, then building the systems, prompts, and processes that make them a practical, dependable part of how the team works every day. Just as importantly, you will push MATTE’s creative and technical ambitions forward, prototyping new ideas and translating experimentation into shipped, real-world work.

Alongside this, you will own MATTE’s website and oversee our client-facing digital build projects — from concept and design through development and launch — ensuring everything meets MATTE’s standard for craft and performs flawlessly across platforms.

The ideal candidate is equally comfortable in Figma and in code, energized by new technology, and rigorous about turning experimentation into scalable practice. They are curious, resourceful, and excited to help define what creative technology looks like inside a studio still writing its own playbook.

Responsibilities

AI & Workflow Innovation

  • Support the evaluation, implementation, and rollout of AI-enabled tools and workflows across creative, production, and operational teams.
  • Identify high-impact opportunities where AI can accelerate ideation, asset creation, iteration, and delivery — and build the processes to capture them.
  • Develop and maintain prompts, templates, custom agents, and integrations that make AI a practical part of everyday creative work.
  • Train and support teams in adopting new tools, establishing best practices, guardrails, and quality standards for AI-assisted output.
  • Stay ahead of a rapidly evolving AI and creative-technology landscape, continuously testing what’s new and advising leadership on what’s worth adopting.

Innovation & Prototyping

  • Partner with creative and strategy leadership to push MATTE’s work into new technical and experiential territory.
  • Rapidly prototype concepts — interactive, generative, web-based, or experiential — to bring ideas to life and pressure-test feasibility.
  • Explore emerging platforms, formats, and technologies and translate them into pitch-ready and client-ready ideas.
  • Act as a technical creative partner across new business and client projects, helping shape what’s possible.

Website & Client-Facing Digital Builds

  • Own the ongoing management, maintenance, and evolution of MATTE’s website, including new work, case studies, capabilities, leadership information, and other editorial content.
  • Lead client-facing digital build projects from brief through launch — sites, landing pages, microsites, digital toolkits, and interactive experiences.
  • Design and produce polished, functional digital experiences, translating creative direction into shipped work.
  • Build in Figma and work alongside (or directly with) developers to bring designs to life, working hands-on in code where needed.
  • Manage QA across desktop and mobile, ensuring builds are accurate, responsive, performant, and visually consistent.
  • Monitor performance and identify opportunities to improve usability, navigation, accessibility, and engagement.

Systems, Tools & Collaboration

  • Develop and maintain scalable creative systems, templates, and workflows across MATTE’s digital ecosystem.
  • Maintain Figma libraries, digital guidelines, templates, and reusable components.
  • Build an organized archive of website assets, case-study materials, project information, and digital brand resources.
  • Manage relationships with freelance developers, designers, and technical partners when additional support is required.
  • Improve how creative assets, tools, and project information move between teams.

Qualifications:

  • 4–6 years of experience in creative technology, digital design and development, interactive production, or a comparable hybrid role.
  • A strong portfolio spanning digital design, website or interactive work, and evidence of technical experimentation or innovation.
  • Hands-on experience implementing AI tools in a creative or production context (e.g., generative image/video, LLM-based workflows, custom agents, or automation).
  • Advanced proficiency in Figma and Adobe Creative Suite.
  • Working knowledge of front-end development and no-code/low-code platforms — HTML, CSS, JavaScript, Webflow, Framer, or similar.
  • Experience with content-management systems and managing website content.
  • Strong understanding of responsive design, user experience, digital production, and web-development workflows.
  • Ability to translate fluidly between creative vision and technical execution, and to collaborate effectively with both designers and developers.
  • A builder’s mindset: resourceful, experimental, and able to turn ambiguity into working solutions.
  • Highly organized, proactive, and comfortable creating structure where processes may still be developing.
  • Clear written and verbal communication skills.
  • Experience working within a creative agency, design studio, production company, or similarly fast-paced environment is preferred.
  • Bonus: motion design, creative coding (p5.js, Three.js, WebGL), real-time or generative tools (TouchDesigner, Unreal), APIs, analytics, or SEO.

Compensation: $130,000–150,000 /year based on relevant experience

Location & Work Schedule:

This is an on-site role based in New York City. Candidates must be able to meet our in-office requirements Monday through Thursday. Fridays are remote.

Benefits include:

  • Medical, Dental and Vision coverage
  • 401(k) with a 4% company contribution max match, eligible after 6 months of employment
  • Fully covered yearly Citi Bike membership
  • Talkspace membership
  • Competitive PTO package
  • End of Year Recharge paid time off
  • Sabbatical Program option after three years of employment
  • Parental Leave for all new parents

Everyone is welcome at MATTE - we’re passionate about building a team that reflects the diversity of our community and creating an environment where our differences are celebrated. MATTE provides equal employment opportunity (EEO) to all persons regardless of age, color, national origin, citizenship status, physical or mental disability, race, religion, creed, gender, sex, pregnancy, sexual orientation, gender identity and/or expression, genetic information, marital status, status with regard to public assistance, veteran status, or any other characteristic protected by federal, state or local law. In addition, MATTE will provide reasonable accommodations for qualified individuals with disabilities.

Source: MATTE PROJECTS on Greenhouse · View original posting (opens in new tab)

Pay in context

This role's base floor ($130,000) is above 12% of the 1,162 Software Engineering roles in New York listed on this site; 17 others list the same floor. Their median floor is $175,000; the middle half runs from $145,000 to $200,000.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.

This range next to 3 other live MATTE PROJECTS roles with the nearest advertised base floor
Chart as a table
This range next to 3 other live MATTE PROJECTS roles with the nearest advertised base floor
RolePublished base
Creative Technologist, Digital and Design (On-Site, NYC) (this listing)$130K - $150K
Senior Content Producer (On-site, NYC)$125K - $150K
Senior Director, Marketing & Communications$120K - $150K
Head of Strategy$200K - $240K

Same $100K to $400K scale as every card. All MATTE PROJECTS roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. fields changed
  3. Began meeting the published-salary criteria
  4. Stopped meeting the published-salary criteria
  5. Began meeting the published-salary criteria
Observed since
Employer-stated posting date
2026-09-01
Where this pay comes from

Location as the employer wrote it: New York, New York

Compensation: $130,000–150,000 /year based on relevant experience

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.

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