iOS Engineer, Graphics and Rendering
Company websitematicrobots.com (Matic, opens in new tab)
Base salary $120K to $200K
Employer-published annual base salary, USD. Advertised base range in Menlo Park, CA
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationMenlo Park, CA
- WorkplaceOn-site
- Status at last checkSource accepting applications when checked
- Last checked (3 h ago) · observed since
About this job
Company Overview
Each year, 2.5 trillion hours are spent on household chores. At Matic, we’re on a mission to recapture that lost time, and we’re doing it by revolutionizing home robotics.
Our first product, also called Matic, is a Wall-E-esque floor cleaning robot. We've built what amounts to "full self-driving in the home” with real-time 3D mapping, adaptive path-tracking, and a precise semantic understanding of the home. Our breakthroughs in spatial AI allow Matic to work reliably in real homes, using only RGB cameras and neural networks running on-device.
Privacy First
What happens in the home, stays in the home. Our robots are private by design, with all data processing performed by the robot itself, not in the cloud.
Our Approach
Before the iPhone, consumers adopted several distinct devices; cell phones, PDAs, and portable music players each served a particular need. We believe in a similar progression for home robotics, starting with single-purpose robots and building iteratively toward more complex capabilities over time.
Our Culture
Matic is a tight-knit and collaborative team, singularly focused on building products our customers will cherish. We're ultra-hardworking people committed to solving tough problems that save precious time and energy.
About the role
We’re looking for a senior-level software engineer who can own our iOS stack and ensure that it serves as an intuitive, visually appealing interface for the connections between our robots and the humans who use them.
If you’re passionate about writing good code and excited by the opportunity to connect humans and robots, we’d love to learn more about you.
What you'll do
Build a mobile app that enables delightful, multi-modal interactions between humans and robots and mirrors the real world in 3D in real time.
Create first-of-its-kind mapping, scrollable time-lapse, and dynamic user interface on a 3D world that's super intuitive and feels like magic to users
Closely collaborate with our Design, Software, Algorithms, and Hardware teams to bring to life a product vision that changes users' perception of what’s possible
Be part of a small team of talented engineers, with huge impact on the trajectory of our product
What we look for
Experience building iOS applications from end-to-end, especially with a focus on 3D graphics or game development
Systems-level fluency in Swift, Rust, and/or Python is required; experience with C/C++, Objective-C, or Android development is a plus
Comfort with math fundamentals that go well beyond front-end development
Familiarity with vertex and compute shaders, coordinate-space transforms, and rasterization pipelines is a plus
Strong product and design intuition driven by a genuine obsession with user experience
Proven track record of mobile launches
Pride in your programming and attention to detail
Comfort with a fast-paced, startup atmosphere -- you don’t shy away from the hard work
Ability to take risks, a passion for learning, and no fear of failure
Compensation
Base $120,000 — $200,000
Actual Compensation will depend on skills, experience and qualifications. Base Salary is one part of the total compensation package. The role is also eligible for equity through the company’s discretionary equity program, along with a comprehensive benefits package that includes medical, dental and vision coverage access to a 401(k) plan.
Source: Matic on Ashby · View original posting (opens in new tab)
Pay in context
This role's base floor ($120,000) is above 5% of the 4,308 Software Engineering roles in California listed on this site; 46 others list the same floor. Their median floor is $176,100; the middle half runs from $149,100 to $203,625.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.
This listingiOS Engineer, Graphics and Rendering$120K to $200K
Electrical Design Engineer$120K to $200K
Backend Software Engineer$120K to $200K
Senior Manufacturing Design Engineer$120K to $200K
Reliability Design Engineer - Motors, Mechanisms and Electronics$120K to $200K
Full Stack Engineer$120K to $200K
Systems Engineer (Firmware)$120K to $200K
Chart as a table
| Role | Published base |
|---|---|
| iOS Engineer, Graphics and Rendering (this listing) | $120K - $200K |
| Electrical Design Engineer | $120K - $200K |
| Backend Software Engineer | $120K - $200K |
| Senior Manufacturing Design Engineer | $120K - $200K |
| Reliability Design Engineer - Motors, Mechanisms and Electronics | $120K - $200K |
| Full Stack Engineer | $120K - $200K |
| Systems Engineer (Firmware) | $120K - $200K |
Observed changes
- Began meeting the published-salary criteria
- First observed on the employer's board
- Observed since
- Employer-stated posting date
- 2025-07-23
Where this pay comes from
Location as the employer wrote it: Menlo Park, CA
Base $120,000 — $200,000
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
