Six Figure Work

Member of Technical Staff — Developer Technology

RadixArk

Company websiteradixark.com (RadixArk, opens in new tab)

Base salary $200K  to $400K

Employer-published annual base salary, USD. Advertised base range in Palo Alto, CA +1 more

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  • LocationPalo Alto, CA +1 more
  • WorkplaceOn-site
  • Status at last checkSource accepting applications when checked
  • Last checked (14 min ago) · observed since
All places named
  • Palo Alto, CA
  • San Francisco, CA

About this job

About the Role

RadixArk is seeking a Member of Technical Staff, Developer Technology (DevTech) to make LLM inference and training dramatically faster, cheaper, and more accessible on modern GPU hardware. Our systems sit at the center of how modern AI is served and trained: SGLang is a high-performance inference engine that serves trillions of tokens daily across leading AI companies and research labs, and Miles is our reinforcement-learning post-training framework for large-scale LLM and MoE models. Your work directly advances our mission to democratize AI: every improvement you ship lowers the cost and raises the ceiling of what developers everywhere can build.

As our technical face to a community of expert users and partners, you'll push the performance of SGLang and Miles through the lens of real production workloads. You'll profile and optimize GPU performance, enable new models and hardware, build kernels, deliver day-0 model support, and push the limits of inference and training. Working in close partnership with leading teams across the ecosystem, you'll turn their hardest, most ambiguous problems into concrete wins and clear guidance, and feed those improvements back into our systems and future roadmap.

Key Responsibilities

  • Accelerate AI workloads. Profile and optimize GPU performance for real production workloads on current and next-generation hardware, root-causing bottlenecks from kernels to distributed multi-node systems.

  • Go deep in one or two focus areas. The team collectively covers the full stack; each engineer specializes in one or two tracks:

    • Inference performance: engine tuning, benchmarking, long-context and multi-turn optimization, parallelism strategy, production debugging

    • Kernels and model/hardware enablement: custom CUDA/ROCm/Triton kernels, low-precision quantization, day-0 support for new models on new silicon

    • Speculative decoding: draft-model training, acceptance-rate tuning, cross-platform kernel adaptation

    • Training systems: RL post-training with Miles, FP8 training, elasticity, long-rollout and long-context efficiency

  • Partner directly with the ecosystem. Turn ambiguous, high-stakes problems from expert engineers at our key partners into concrete wins, clear technical guidance, and reproducible cookbooks.

  • Enhance SGLang and Miles. Feed user-driven improvements back into our open-source systems and roadmap, so every win compounds across the ecosystem.

Qualifications

Minimum Requirements

  • 4+ years of experience in GPU systems, LLM infrastructure, or performance engineering.

  • Strong profiling and debugging skills: able to root-cause performance and correctness issues across the stack.

  • Hands-on GPU programming experience in at least one of CUDA, ROCm, or Triton, and willingness to work across platforms.

  • Strong programming skills in Python plus C++ or CUDA.

  • Comfortable making progress on hard, ambiguous problems with little context to start from, and fast to ramp into unfamiliar systems, codebases, and domains.

  • Ability to translate ambiguous asks into clear technical plans, verified cookbooks, and actionable recommendations, and to communicate credibly with expert engineering audiences.

Preferred (Bonus) Qualifications

  • Deep familiarity with LLM inference internals: distributed serving, parallelism, routing, KV-cache management, scheduling.

  • Experience with low-precision quantization and inference/training (FP8, INT8/INT4; NVFP4 or MXFP4 a strong plus).

  • Experience writing and optimizing custom GPU kernels.

  • Practical familiarity with speculative decoding methods such as Eagle, DFlash, or DSpark.

  • Working knowledge of large-scale distributed training: pre-training, SFT, RL post-training, elasticity, long-context workloads.

  • Experience optimizing across both NVIDIA and AMD platforms.

  • Hands-on experience with SGLang, Miles, vLLM, TensorRT-LLM, Megatron, or comparable frameworks; contributions to open-source AI/ML projects.

About RadixArk

RadixArk is an infrastructure-first company built by engineers who've shipped production AI systems, created SGLang (30K+ GitHub stars, the fastest open LLM serving engine), and developed Miles (our large-scale RL framework). Founded by AI infrastructure veterans from xAI and NVIDIA, we're on a mission to democratize frontier-level AI infrastructure by building world-class open systems for inference and training. Our team has optimized kernels serving billions of tokens daily, designed distributed training systems coordinating 10,000+ GPUs, and contributed to infrastructure that powers leading AI companies and research labs.

Compensation

Depending on background, skills, and experience, the expected annual salary range for this position is $200,000 - $400,000 USD + equity.

Equal Opportunity

RadixArk is an Equal Opportunity Employer and is proud to offer equal employment opportunity to everyone regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, veteran status, and more.

Source: RadixArk on Ashby · View original posting (opens in new tab)

Pay in context

This role's base floor ($200,000) is above 70% of the 5,064 Software Engineering roles in California listed on this site; 199 others list the same floor. Their median floor is $176,800; the middle half runs from $149,391 to $204,000.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.

This range next to 6 other live RadixArk roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live RadixArk roles with the nearest advertised base floor
RolePublished base
Member of Technical Staff — Developer Technology (this listing)$200K - $400K
Member of Technical Staff — Inference-TPU$200K - $400K
Member of Technical Staff — Inference-Kernel, Compiler & Communication$200K - $400K
Member of Technical Staff — Reliability-CI Infrastructure$200K - $400K
Member of Technical Staff — Inference-Multimodal & Diffusion$200K - $400K
Member of Technical Staff — Inference-Multi-Hardware$200K - $400K
Member of Technical Staff — Product$200K - $400K

Same $100K to $400K scale as every card. All RadixArk roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. Began meeting the published-salary criteria
Observed since
Employer-stated posting date
2026-07-23
Where this pay comes from

Location as the employer wrote it: Palo Alto • San Francisco

Depending on background, skills, and experience, the expected annual salary range for this position is $200,000 - $400,000 USD + equity.

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.

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