Mission Software Engineer - Undersea Reconnaissance & Strike
Company websiteanduril.com (Anduril Industries, opens in new tab)
Base salary $166K to $220K
Employer-published annual base salary, USD. Advertised base range in Washington, DC
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationWashington, DC
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (13 min ago) · observed since
About this job
Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century’s most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril’s family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.
Anduril Maritime builds autonomous underwater/surface vehicles: autonomy computers running control and mission logic, payload computers driving sonar and other sensors, surface integration units, and ground control stations. We're past the "does it work in the lab" phase - vehicles are in the field, and field vehicles find bugs the lab never does. We need someone whose job, starting day one, is to pick up those bugs and actually close them: reproduce it, find the real cause, fix it, ship it, tell the team what happened.
To be clear about what this isn't: it's not a ticket-triage-and-forward job, and it's not "junior dev does the boring work while senior devs build features." You'll be shipping real fixes in the real codebase. You're just entering the codebase through "this broke on a vehicle" instead of "here's a clean feature spec." Once you've built up cross-subsystem fluency - which this role forces faster than sitting in one subsystem ever would - you move into owning subsystems and roadmap work like anyone else.
What you'll actually be doing
- Take a field-reported anomaly (sensor stopped publishing, mission faulted mid-track, data stream drifted for no obvious reason) and figure out what subsystem it's actually in - not just where it was reported.
- Reproduce it for real. Replay recorded sensor/mission data through the live pipeline, pull it into visualization tooling, don't guess.
- Use the metrics and log infrastructure that already exists (per-service metrics, dashboards, centralized logs) to reconstruct system state at the moment things went wrong, instead of re-running until you get lucky.
- Confirm the fix in a simulated environment first, hardware-in-the-loop where that matters, before it goes anywhere near a real vehicle.
- Write the fix in whatever language the subsystem actually uses - Rust, C++, Python, Go, whatever — with tests, through CI, out through the normal versioned rollout. No special "triage" shortcut path.
- Figure out whether the actual problem is a bug, a bad config, or a deployment mismatch, and fix it at the layer where it actually lives instead of patching around it one level up.
- Write down root cause and fix for every issue you close. Not for the paperwork — so we can see, over months, which subsystems keep breaking and which tests we're missing. Help build the on-call/triage runbook this team doesn't have yet.
- Push back to the owning team when the real fix is "this subsystem needs to change," not "patch the symptom and move on."
What you need to already have
- Real experience debugging code you didn't write, under time pressure, with incomplete information. This matters more than which language you know best.
- Enough comfort in at least two of Rust, modern C++, Python, Go to read and fix bugs in them. You don't need to be an expert in all four - you need to not freeze up when you're dropped into one you know less well.
- Systems-debugging instincts: pull logs and metrics, reconstruct what happened, reproduce offline from recorded data instead of only live.
- Some real exposure to observability tooling (Prometheus/Grafana-class metrics, Loki/ELK-class logs) — you should already know how to use this stuff, not learn it here.
- Linux and systems fluency. Bonus if you've touched declarative/immutable OS setups (NixOS-style).
- The ability to write up what actually happened clearly, without padding it out or burying the cause. "The vehicle did something weird" is not an acceptable final answer from you.
- Willingness to work close to hardware and sensors even if you've never touched maritime or robotics before. We're not looking for domain background, we're looking for the debugging instinct.
- Willingness to travel 25%+ of the time on average
Nice to have, not required
- Robotics middleware, sensor drivers, or real-time data pipeline experience (sonar, radar, lidar, whatever).
- Time in simulation-in-the-loop or hardware-in-the-loop test setups.
- CI/CD and versioned deployment experience for embedded or fleet software.
- Actual on-call or field-support experience for hardware that ships to real users, not just internal tools.
Where this goes
- This is a real entry point, not a holding pen. Do this well and you'll know more of the stack than most people who joined doing greenfield feature work — and that's exactly who ends up owning subsystems and driving roadmap next.
US Salary Range
$166,000—$220,000 USD
The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary offer may vary based on (but not limited to) work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are included in the majority of full time offers; and are considered part of Anduril's total compensation package. Additionally, Anduril offers top-tier benefits for full-time employees, including:
Benefits
At Anduril, we invest in our people. Our comprehensive, competitive benefits package (available at little to no cost to employees) ensures you’re supported in health, recovery, and whatever comes next. For more information, Explore Our Benefits.
Protecting Yourself from Recruitment Scams
Anduril is committed to maintaining the integrity of our Talent acquisition process and the security of our candidates. We've observed a rise in sophisticated phishing and fraudulent schemes where individuals impersonate Anduril representatives, luring job seekers with false interviews or job offers. These scammers often attempt to extract payment or sensitive personal information.
To ensure your safety and help you navigate your job search with confidence, please keep the following critical points in mind:
-
No Financial Requests: Anduril will never solicit payment or demand personal financial details (such as banking information, credit card numbers, or social security numbers) at any stage of our hiring process. Our legitimate recruitment is entirely free for candidates.
- Please always verify communications:
- Direct from Anduril: If you receive an email from one of our recruiters, it will only come from an @anduril.com address.
- Via Agency Partner: If contacted by a recruiting agency for an Anduril role, their email will clearly identify their agency. If you suspect any suspicious activity, please verify the agency's authenticity by reaching out to [email protected].
-
Exercise Caution with Unsolicited Outreach: If you receive any communication that appears suspicious, contains grammatical errors, or makes unusual requests, do not engage. Always confirm the sender's email domain is @anduril.com before providing any personal information or clicking on links.
-
What to Do If You Suspect Fraud: Should you encounter any questionable or fraudulent outreach claiming to be from Anduril, please report it immediately to [email protected]. Your proactive caution is invaluable in protecting your personal information and upholding the security and trustworthiness of our recruitment efforts.
Data Privacy
To view Anduril's candidate data privacy policy, please visit https://anduril.com/applicant-privacy-notice/.
By submitting your application, you consent to Anduril Industries using a third-party service provider to conduct pre-employment risk, integrity, and due diligence screening and assessing potential risks as part of your application process. This third-party service provider provides risk-intelligence services that may include analysis of sanctions and watchlists, adverse media, public-record information, and other lawful open-source or commercial data sources. This third-party service provider does not act as a consumer reporting agency. Use of this provider helps to ensure compliance with applicable laws and protect technology, intellectual property, and organizational security.
Source: Anduril Industries on Greenhouse · View original posting (opens in new tab)
Pay in context
This role's base floor ($166,000) is above 60% of the 114 Software Engineering roles in Washington, DC listed on this site; 1 other lists the same floor. Their median floor is $149,400; the middle half runs from $132,750 to $191,000.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.
This listingMission Software Engineer - Undersea Reconnaissance & Strike$166K to $220K
Senior Flight Software Engineer, Embedded C/C++, Air Dominance & Strike - Missiles$166K to $253K
Senior Modeling, Simulation and Analysis Engineer - Air Dominance & Strike - Missiles$166K to $253K
Staff Materials Engineer, Design Allowables & Materials Data$166K to $220K
Senior Digital Design Engineer, Air Dominance and Strike$166K to $220K
Reliability Engineering Manager$166K to $253K
Senior Propulsion & Hydrodynamics Engineer$166K to $220K
Chart as a table
| Role | Published base |
|---|---|
| Mission Software Engineer - Undersea Reconnaissance & Strike (this listing) | $166K - $220K |
| Senior Flight Software Engineer, Embedded C/C++, Air Dominance & Strike - Missiles | $166K - $253K |
| Senior Modeling, Simulation and Analysis Engineer - Air Dominance & Strike - Missiles | $166K - $253K |
| Staff Materials Engineer, Design Allowables & Materials Data | $166K - $220K |
| Senior Digital Design Engineer, Air Dominance and Strike | $166K - $220K |
| Reliability Engineering Manager | $166K - $253K |
| Senior Propulsion & Hydrodynamics Engineer | $166K - $220K |
Observed changes
- Began meeting the published-salary criteria
- First observed on the employer's board
- Observed since
- Employer-stated posting date
- 2026-08-31
Where this pay comes from
Location as the employer wrote it: Washington, District of Columbia, United States
$166,000—$220,000 USD
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
