Principal Software Engineer, Engineering Acceleration
Company websiteroblox.com (Roblox, opens in new tab)
Base salary $295,250 to $345,040
Employer-published annual base salary, USD. Advertised base range in San Mateo, CA
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationSan Mateo, CA
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (2 h ago) · observed since
About this job
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Engineering Acceleration team delivers a world-class development experience to our 2000+ Roblox teammates who write, build, and ship the most incredible virtual experience platform in the world. As a Principal Software Engineer, you will set the technical direction for transforming development at Roblox from its solid roots to a fully scaled, globally mature, AI-powered development, code review and CI environment. If you are passionate about engineering productivity and you've ever wanted to define — not just build — the systems that fundamentally change how an entire engineering organization operates, this is your opportunity.
You Will:
- Own, scale, and define the long-term technical vision for Roblox's source code search, storage, review, and CI infrastructure for the next 10 years of growth.
- Architect software that improves the lives of your coworkers — spanning local development tools, internal web apps and microservices, reusable CI workflows, productivity metrics toolchains, and integrations across many 1st and 3rd party tools.
- Lead and drive major company-wide efforts improving the productivity and user experience of our Source and CI tools, setting direction across teams and impacting every engineer at Roblox.
- Define how AI and other cutting edge tech come into the day-to-day lives of Roblox engineers, revolutionizing their ability to produce better code faster with less toil and reintroducing them to the joy of software engineering.
You Have:
- 9+ years of software engineering experience, with a significant portion spent owning developer productivity, build infrastructure, or internal developer platform systems at scale.
- Owned end-to-end design, launch, and long-term evolution of tools or systems used by other developers at scale (2000+ engineers).
- Deep knowledge of source control and/or CI tools and infrastructure. GitHub, GitHub Actions, and Artifactory experience are a plus.
- Experience working with common cloud and hosting technologies, particularly AWS, Docker, Kubernetes, and Hashistack (Nomad, Vault, Terraform).
- Fluency in at least one common language (C#, Python, Go, Java).
You Are:
- Passionate about the developer experience, informed by deep technical knowledge, productivity tooling experience, and a customer-focused mindset.
- Experienced leading cross-functional efforts at scale, aligning teams across a company and driving complex technical initiatives to completion.
- A technical leader excited to mentor engineers at all levels and elevate the team through your evangelism of best practices, architectural thinking, and engineering culture.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$295,250—$345,040 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Source: Roblox on Greenhouse · View original posting (opens in new tab)
Pay in context
This role's base floor ($295,250) is above 96% of the 4,313 Software Engineering roles in California listed on this site; 36 others list the same floor. Their median floor is $176,100; the middle half runs from $149,100 to $203,000.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.
This listingPrincipal Software Engineer, Engineering Acceleration$295,250 to $345,040
Principal Software Engineer, Backend - Sharing$295,250 to $345,040
Principal Software Engineer, Engine Systems$295,250 to $345,040
Principal Software Engineer - Object Store$295,250 to $345,040
Principal Software Engineer, Creator Collaboration$295,250 to $345,040
Principal Software Engineer, Build$295,250 to $345,040
Engineering Manager, Home Infrastructure (Recommendation Systems)$295,250 to $345,040
Chart as a table
| Role | Published base |
|---|---|
| Principal Software Engineer, Engineering Acceleration (this listing) | $295,250 - $345,040 |
| Principal Software Engineer, Backend - Sharing | $295,250 - $345,040 |
| Principal Software Engineer, Engine Systems | $295,250 - $345,040 |
| Principal Software Engineer - Object Store | $295,250 - $345,040 |
| Principal Software Engineer, Creator Collaboration | $295,250 - $345,040 |
| Principal Software Engineer, Build | $295,250 - $345,040 |
| Engineering Manager, Home Infrastructure (Recommendation Systems) | $295,250 - $345,040 |
Observed changes
- Began meeting the published-salary criteria
- First observed on the employer's board
- Observed since
- Employer-stated posting date
- 2026-06-10
Where this pay comes from
Location as the employer wrote it: San Mateo, CA, United States
$295,250—$345,040 USD
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
