Six Figure Work

Senior Compiler Engineer

NVIDIA

Company websitenvidia.com (NVIDIA, opens in new tab)

Base salary $152,000  to $241,500

Employer-published annual base salary, USD. Advertised base range in Santa Clara, CA +5 more

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  • LocationSanta Clara, CA +5 more
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (42 min ago) · observed since
All 6 locations
  • US, CA, Santa Clara
  • US, TX, Austin
  • US, TX, Remote
  • US, WA, Remote
  • US, CA, Remote
  • US, WA, Seattle

About this job

NVIDIA is dedicated to reinvent accelerated computing. Reinvention requires great technology and amazing people. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development. On this team, you will build cutting-edge compiler pipelines, custom intermediate representation (IR) frameworks, and JIT compilation systems that bridge host and device execution—allowing developers to write memory-safe, high-performance GPU kernels in idiomatic Rust.

What you’ll be doing:

  • Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code.

  • Build compiler IRs and Optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.

  • Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets.

  • Define Safe Parallel Abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary—preventing data races and enforcing memory safety during asynchronous GPU execution.

  • Expose Next-Gen Hardware Features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.

  • Build the future: Supporting today’s accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow.

What we need to see:

  • Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience.

  • 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.

  • Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.

  • Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems).

  • Solid understanding of parallel programming models, GPU architectures, and CUDA programming.

  • Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.

  • Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage.

  • Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production.

Ways to stand out from the crowd:

  • A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.

  • Experience building custom compiler front-ends, AST translators, or JIT engines.

  • Familiarity with MLIR or other extensible compiler frameworks.

  • Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines).

  • Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing.

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for programming languages and systems technology, we want to hear from you.

Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 152,000 USD – 241,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until November 3, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Source: NVIDIA on Workday · View original posting (opens in new tab)

This range next to 6 other live NVIDIA roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live NVIDIA roles with the nearest advertised base floor
RolePublished base
Senior Compiler Engineer (this listing)$152,000 - $241,500
Senior Networking Architect$152,000 - $287,500
Solutions Architect, AI and ML$152,000 - $287,500
Infrastructure Solutions Architect - OEM$152,000 - $287,500
Senior Software Engineer, CUTLASS Performance$152,000 - $287,500
Senior Software Engineer - Distributed Systems Engineer, EDA Infrastructure$152,000 - $287,500
Senior Graphics Driver Engineer$152,000 - $241,500

Same $100K to $400K scale as every card. All NVIDIA roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. Began meeting the published-salary criteria
Observed since
Employer-stated posting date
2026-10-30
Where this pay comes from

Location as the employer wrote it: Multiple locations (6)

base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 152,000 USD – 241,500 USD.

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.