Senior Engineering Manager, Graphics APIs and Platforms
Company websitenvidia.com (NVIDIA, opens in new tab)
Base salary $272,000 to $431,250
Employer-published annual base salary, USD. Advertised base range in Santa Clara, CA
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationSanta Clara, CA
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (1 h ago) · observed since
About this job
NVIDIA has been transforming computer graphics and accelerated computing for more than 30 years. We are now reinventing graphics with AI. As graphics increasingly incorporates GPU compute and neural rendering, we are building the APIs, shading languages, and system software that bring these capabilities to developers.
We are seeking a deeply technical Senior Engineering Manager to lead our Graphics APIs and Platforms team, spanning console graphics, compute-based graphics, and Slang. You will own the team’s technical direction and delivery, advancing graphics drivers, platform software, and shading language capabilities for current and next-generation GPUs. Working with architects and platform teams across NVIDIA, you will develop exceptional engineers and turn new graphics capabilities into production-quality software.
What You’ll Be Doing:
- Lead and develop the engineering team responsible for console graphics platforms, compute-based graphics, and Slang.
- Own the team’s technical roadmap, priorities, quality, and delivery commitments.
- Advance graphics APIs and shading language capabilities to support the growing role of compute and AI in graphics.
- Drive production delivery, from hardware enablement and driver development through performance optimization, validation, and release.
- Work with GPU architects, platform teams, and console partners to define requirements and resolve challenging hardware/software integration problems.
- Strengthen the team through hiring, mentoring, and better engineering practices, including AI-assisted and agentic development.
What We Need to See:
- Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.
- 10+ overall years of experience in graphics, GPU, or system software engineering, including 4+ years leading engineering teams.
- Deep expertise in graphics system software, with a strong background in drivers, runtimes, or graphics API implementations.
- Strong understanding of GPU architecture, graphics and compute pipelines, and how software interacts with hardware.
- Strong C/C++ programming background and experience debugging complex systems across software and hardware boundaries.
- Proven success developing engineers and leading teams that ship production-quality software.
- Hands-on experience with agentic development workflows and sound judgment about applying them to system software engineering.
- Clear communication, strong technical judgment, and disciplined execution across team boundaries.
Ways to Stand Out from the crowd:
- Experience managing technical relationships with console or platform partners and leading system software delivery from requirements through integration, validation, and production release.
- Experience leading an open source software project, including technical direction, releases, and collaboration with external contributors.
- Deep knowledge of Vulkan, Direct3D, OpenGL, or CUDA, including driver internals and performance optimization.
- Experience with compute-based graphics pipelines, shader compilers, Slang, or shading language design.
- Experience with GPU bring-up, pre-silicon development, or hardware/software co-design.
With competitive salaries and a generous benefits package (www.nvidiabenefits.com ), we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to outstanding growth, our best-in-class engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you!
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 272,000 USD – 431,250 USD.You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 3, 2026.This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.Source: NVIDIA on Workday · View original posting (opens in new tab)
Pay in context
This role's base floor ($272,000) is above 93% of the 4,298 Software Engineering roles in California listed on this site; 37 others list the same floor. Their median floor is $176,000; the middle half runs from $149,100 to $202,000.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.
This listingSenior Engineering Manager, Graphics APIs and Platforms$272,000 to $431,250
Senior Director, Procurement Operations and Systems$272K to $414K
Principal Research Scientist, Synthetic Data Generation$272,000 to $431,250
Senior Manager, AI and HPC Cluster Engineering Enablement$272,000 to $488,750
Senior Engineering Manager, Object Storage - DGX Cloud$272,000 to $431,250
Principal Systems Software Engineer$272,000 to $431,250
Senior Manager, Developer Infrastructure and Build Engineering$272,000 to $431,250
Chart as a table
| Role | Published base |
|---|---|
| Senior Engineering Manager, Graphics APIs and Platforms (this listing) | $272,000 - $431,250 |
| Senior Director, Procurement Operations and Systems | $272K - $414K |
| Principal Research Scientist, Synthetic Data Generation | $272,000 - $431,250 |
| Senior Manager, AI and HPC Cluster Engineering Enablement | $272,000 - $488,750 |
| Senior Engineering Manager, Object Storage - DGX Cloud | $272,000 - $431,250 |
| Principal Systems Software Engineer | $272,000 - $431,250 |
| Senior Manager, Developer Infrastructure and Build Engineering | $272,000 - $431,250 |
Observed changes
- First observed on the employer's board
- Began meeting the published-salary criteria
- Observed since
- Employer-stated posting date
- 2026-10-30
Where this pay comes from
Location as the employer wrote it: US, CA, Santa Clara
base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 272,000 USD – 431,250 USD.
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
