Senior Machine Learning Applications and Compiler Engineer, LPX
Company websitenvidia.com (NVIDIA, opens in new tab)
Base salary $152,000 to $287,500
Employer-published annual base salary, USD. Advertised base range in Santa Clara, CA +1 more
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationSanta Clara, CA +1 more
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (31 min ago) · observed since
All places named
- Santa Clara, CA
- California
About this job
We are now looking for a Senior Machine Learning Applications and Compiler Engineer!
NVIDIA is seeking engineers to develop algorithms and optimizations for our LPX inference and compiler stack. You will work at the intersection of large-scale systems, compilers, and deep learning, crafting how neural network workloads map onto future NVIDIA platforms. This is your chance to be part of something outstandingly innovative!
What you’ll be doing:
Build, develop, and maintain high-performance runtime and compiler components, focusing on end-to-end inference optimization.
Define and implement mappings of large-scale inference workloads onto NVIDIA’s systems.
Extend and integrate with NVIDIA’s SW ecosystem, contributing to libraries, tooling, and interfaces that enable seamless deployment of models across platforms.
Benchmark, profile, and monitor key performance and efficiency metrics to ensure the compiler generates efficient mappings of neural network graphs to our inference hardware.
Collaborate closely with hardware architects and design teams to feedback software observations, influence future architectures, and codesign features that unlock new performance and efficiency points.
Prototype and evaluate new compilation and runtime techniques, including graph transformations, scheduling strategies, and memory/layout optimizations tailored to spatial processors.
Publish and present technical work on novel compilation approaches for inference and related spatial accelerators at top tier ML, compiler, and computer architecture venues.
What we need to see:
MS or PhD in Computer Science, Electrical/Computer Engineering, or related field, or equivalent experience, with 5 years of relevant experience.
Strong software engineering background with proficiency in systems level programming (e.g., C/C++ and/or Rust) and solid CS fundamentals in data structures, algorithms, and concurrency.
Hands on experience with compiler or runtime development, including IR design, optimization passes, or code generation.
Experience with LLVM and/or MLIR, including building custom passes, dialects, or integrations.
Familiarity with deep learning frameworks such as TensorFlow and PyTorch, and experience working with portable graph formats such as ONNX.
Solid understanding of parallel and heterogeneous compute architectures, such as GPUs, spatial accelerators, or other domain specific processors.
Strong analytical and debugging skills, with experience using profiling, tracing, and benchmarking tools to drive performance improvements.
Excellent communication and collaboration skills, with the ability to work across hardware, systems, and software teams.
Ideal candidates will have direct experience with MLIR based compilers or other multilevel IR stacks, especially in the context of graph based deep learning workloads.
Ways to stand out from the crowd:
Prior work on spatial or dataflow architectures, including static scheduling, pipeline parallelism, or tensor parallelism at scale.
Contributions to opensource ML frameworks, compilers, or runtime systems, particularly in areas related to performance or scalability.
Demonstrated research impact, such as publications or presentations at conferences like PLDI, CGO, ASPLOS, ISCA, MICRO, MLSys, NeurIPS, or similar.
Experience with large-scale AI distributed inference or training systems, including performance modeling and capacity planning for multi rack deployments.
#LI-Hybrid
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are:152,000 USD – 241,500 USD for Level 3; and 184,000 USD – 287,500 USD for Level 4.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 3, 2026.This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.Source: NVIDIA on Workday · View original posting (opens in new tab)
Pay in context
This role's base floor ($152,000) is above 21% of the 1,492 Data & ML roles in California listed on this site; 20 others list the same floor. Their median floor is $190,000; the middle half runs from $160,000 to $229,900.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.
This listingSenior Machine Learning Applications and Compiler Engineer, LPX$152,000 to $287,500
Senior Networking Architect$152,000 to $287,500
Solutions Architect, AI and ML$152,000 to $287,500
Infrastructure Solutions Architect - OEM$152,000 to $287,500
Senior Software Engineer, CUTLASS Performance$152,000 to $287,500
Senior Software Engineer - Distributed Systems Engineer, EDA Infrastructure$152,000 to $287,500
Senior Graphics Driver Engineer$152,000 to $241,500
Chart as a table
| Role | Published base |
|---|---|
| Senior Machine Learning Applications and Compiler Engineer, LPX (this listing) | $152,000 - $287,500 |
| Senior Networking Architect | $152,000 - $287,500 |
| Solutions Architect, AI and ML | $152,000 - $287,500 |
| Infrastructure Solutions Architect - OEM | $152,000 - $287,500 |
| Senior Software Engineer, CUTLASS Performance | $152,000 - $287,500 |
| Senior Software Engineer - Distributed Systems Engineer, EDA Infrastructure | $152,000 - $287,500 |
| Senior Graphics Driver Engineer | $152,000 - $241,500 |
Observed changes
- First observed on the employer's board
- Began meeting the published-salary criteria
- Observed since
- Employer-stated posting date
- 2026-10-30
Where this pay comes from
Location as the employer wrote it: US, CA, Santa Clara • US, CA, Remote (Levels 3-4 combined)
152,000 USD – 241,500 USD for Level 3; and 184,000 USD – 287,500 USD for Level 4.
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
