Six Figure Work

Senior Software Engineer - Autonomous Vehicles

NVIDIA

Company websitenvidia.com (NVIDIA, opens in new tab)

Base salary $152,000  to $287,500

Employer-published annual base salary, USD. Advertised base range in Santa Clara, CA

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  • LocationSanta Clara, CA
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (56 min ago) · observed since

About this job

Self-driving cars need to detect the road’s course instantly, without relying on prior maps. We build an online mapping system that transforms raw sensor data into an accurate, live 3D model. This model shows lanes, boundaries, crosswalks, intersection structure, and traffic control semantics that the driving stack depends on. This is a software engineering role is central to that system. The algorithms are only as good as the software that runs them, so we need an engineer who obsesses over quality, performance, and architecture, and who can turn algorithmic ideas into safe, fast, maintainable code that runs in production vehicles on NVIDIA DRIVE Orin and Thor. The software you write will meet ASIL-B/D requirements and ship across L2++, L3, and L4 programs. You won’t be developing the algorithms from scratch, but you’ll need a strong grasp of them. You’ll work closely alongside algorithm engineers, and you need to understand what the code is doing to implement, optimize, and test it well.


What you’ll be doing:

  • Build and own core online mapping software operating in the car, from architecture through implementation to deployment.
  • Write production C++ for real-time embedded systems, with a focus on correctness, determinism, and maintainability.
  • Build software architecture and frameworks that promote code reuse, clean interfaces, and long-term maintainability across vehicle programs.
  • Improve performance of C++ and CUDA code running on NVIDIA DRIVE Orin and Thor, employing profilers to detect and address bottlenecks and to meet real-time budgets.
  • Use GPU parallelism (CUDA) to make compute-heavy mapping components fast and efficient.
  • Implement and incorporate algorithmic solutions from the mapping team into the core of NVIDIA’s AV stack, collaborating with algorithm engineers to understand and improve them.
  • Develop according to automotive safety standards (ASIL-B/D). Employ thorough static analysis and adhere to coding guidelines committed to safety. Reach 100% line and branch coverage through detailed unit and integration tests.
  • Handle real-time system signals from vehicles operating around the world, building software that is robust to varied conditions and failure modes.
  • Collaborate with perception, localization, planning, and infrastructure groups to incorporate online mapping into the complete AV stack across L2++, L3, and L4 programs.

What we need to see:

  • BS or MS in Computer Science, Electrical Engineering, or a related field, or equivalent experience.
  • 5+ years of validated experience building robust, production-quality software.
  • 3+ years of professional C++ development experience, including modern C++ and a strong grasp of memory management, concurrency, and performance.
  • Experience designing software architecture and APIs for large, long-lived codebases.
  • A quality-first mentality: comfortable with static analysis, unit testing, and high-coverage test strategies.
  • Solid understanding of algorithms and data structures, and the ability to work with algorithm developers and understand their work.
  • Strong communication and analytical skills, and the ability to work optimally across multiple teams.
  • Autonomous and responsible, demonstrating outstanding teamwork while enjoying solving hard problems.

Ways to stand out from the crowd:

  • Software development on embedded, real-time, or automotive platforms, including experience with real-time operating systems (e.g., QNX, Linux RT).
  • Experience with functional safety standards and processes (ISO 26262, ASIL-B/D), MISRA or AUTOSAR C++ coding guidelines, and safety-qualified toolchains.
  • Experience achieving high or full structural coverage (line and branch, ideally MC/DC) on production code.
  • Experience with GPGPU programming (CUDA) and GPU performance tuning.
  • Strong skills in runtime profiling and optimization of CPU and GPU code.

#AutonomousVehicles

Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are:
152,000 USD – 241,500 USD for Level 3; and 184,000 USD – 287,500 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until November 9, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Source: NVIDIA on Workday · View original posting (opens in new tab)

Pay in context

This role's base floor ($152,000) is above 29% of the 4,306 Software Engineering roles in California listed on this site; 86 others list the same floor. Their median floor is $176,000; the middle half runs from $149,100 to $202,750.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.

This range next to 6 other live NVIDIA roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live NVIDIA roles with the nearest advertised base floor
RolePublished base
Senior Software Engineer - Autonomous Vehicles (this listing)$152,000 - $287,500
Senior Networking Architect$152,000 - $287,500
Senior Product Quality Engineer, Board – Automotive$148,000 - $287,500
Solutions Architect, AI and ML$152,000 - $287,500
Infrastructure Solutions Architect - OEM$152,000 - $287,500
Senior Solutions Architect, First Time Deployment Networking Spectrum-X - NVIS$148,000 - $235,750
Senior Software Engineer, CUTLASS Performance$152,000 - $287,500

Same $100K to $400K scale as every card. All NVIDIA roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. Began meeting the published-salary criteria
Observed since
Employer-stated posting date
2026-11-05
Where this pay comes from

Location as the employer wrote it: US, CA, Santa Clara (Levels 3-4 combined)

152,000 USD – 241,500 USD for Level 3; and 184,000 USD – 287,500 USD for Level 4.

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.