Senior Technical Animator
Company website2k.com (2K, opens in new tab)
Base salary $108,900 to $161,160
Employer-published annual base salary, USD. Advertised base range in Novato, CA
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationNovato, CA
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (2 h ago) · observed since
About this job
As a Senior Technical Animator at Cloud Chamber, you will join our talented development team to help shape advanced animation systems and runtime character performance in Unreal Engine 5. In this role, you’ll collaborate with a passionate group of game developers to build scalable technical solutions and animation workflows that support immersive gameplay to bring the richly imagined world of BioShock to life.
What You’ll Do:
- Implement and configure animation assets and systems directly inside Unreal Engine 5.
- Author, maintain, and optimize complex Animation Blueprints as well as runtime procedural systems, including cloth, IK, and secondary dynamics.
- Tune, refine, and troubleshoot Motion Matching and advanced locomotion systems to deliver fluid, responsive movement.
- Ensure all animation assets, runtime systems, and editor frameworks are fully optimized for smooth runtime performance and memory efficiency.
- Diagnose and resolve technical animation issues spanning Maya and the game engine.
- Partner with animation and engineering leads to refine authoring pipelines, document tools and processes, and mentor team members in best practices.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
- 5+ years of professional technical animation experience in video game development, with at least one shipped AAA title.
- Deep practical knowledge of UE5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
- Thorough understanding of procedural runtime animation technologies such as Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
- Solid grasp of human anatomy and kinesiology, with an understanding of how skeletal mechanics drive deformation rigs and realistic performance.
- Clear understanding of traditional animation principles and how to effectively apply them within real-time gameplay constraints.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- Experienced in working in cross-disciplinary teams with strong communication skills.
- Persistent and self-motivated with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber, we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $108,900- $161,160 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
Source: 2K on Greenhouse · View original posting (opens in new tab)
Pay in context
This role's base floor ($108,900) is above 4% of the 327 Design roles in California listed on this site; 1 other lists the same floor. Their median floor is $167,000; the middle half runs from $141,000 to $194,500.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.
This listingSenior Technical Animator$108,900 to $161,160
Senior Product Manager - unannounced IP$109,800 to $162,480
Senior Graphics Engineer$108,900 to $161,160
Manager, Commercial Strategy$108,900 to $161,160
Publishing Producer$112,700 to $166,820
Senior Shader Technical Artist$112,700 to $164,860
Senior Systems Designer$112,700 to $166,820
Chart as a table
| Role | Published base |
|---|---|
| Senior Technical Animator (this listing) | $108,900 - $161,160 |
| Senior Product Manager - unannounced IP | $109,800 - $162,480 |
| Senior Graphics Engineer | $108,900 - $161,160 |
| Manager, Commercial Strategy | $108,900 - $161,160 |
| Publishing Producer | $112,700 - $166,820 |
| Senior Shader Technical Artist | $112,700 - $164,860 |
| Senior Systems Designer | $112,700 - $166,820 |
Observed changes
- First observed on the employer's board
- Began meeting the published-salary criteria
- Observed since
- Employer-stated posting date
- 2026-10-29
Where this pay comes from
Location as the employer wrote it: Novato, California, United States
The pay range for this position in California at the start of employment is expected to be between $108,900- $161,160 USD per Year. However, base pay offered is based on market
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
