Six Figure Work

Solutions Architect, Physical AI and Omniverse

NVIDIA

Company websitenvidia.com (NVIDIA, opens in new tab)

Base salary $124,000  to $241,500

Employer-published annual base salary, USD. Advertised base range in Santa Clara, CA +1 more

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  • LocationSanta Clara, CA +1 more
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (1 h ago) · observed since
All places named
  • Santa Clara, CA
  • California

About this job

NVIDIA is a leader in accelerated computing, artificial intelligence, and next-generation platform innovation. Our Worldwide Field Operations Solutions Architecture team supports third-party software vendors, partners, and customers. We transform advanced technologies into practical, repeatable solutions. We are hiring a Solutions Architect to boost adoption of NVIDIA DSX Sim, Omniverse libraries, and AI agent skills. This position will establish DSX Sim as a shared, simulation-ready decision layer for AI factory creation! We also provide partners with actionable methods to embed accelerated rendering, physics, storage, streaming, and user interface capabilities into their applications. This role connects customer demands with field delivery and product engineering, improving how AI factories and industrial digital twins are developed, validated, and put into operation.
 

What you will be doing:

  • Assist independent software vendors, ecosystem partners, and lighthouse customers in assessing and adopting technologies within DSX Sim, and Omniverse libraries.

  • Architect and demonstrate simulation workflows that help customers build, validate, optimize, and operationalize AI factory digital twins.

  • Collaborate with partners to build and validate simulation-ready asset pipelines using OpenUSD, SimReady specifications, engineering data, multi-physics simulation, and operational inputs.

  • Drive incorporation of Omniverse libraries (ovRTX, ovPhysx, ovStorage, usd-agents, etc) into partner applications, services, and enterprise workflows.

  • Develop reusable reference architectures, demonstrations, sample workflows, benchmarks, and proof-of-concept evaluations that address customer challenges.

  • Translate technical and business requirements into clear solution plans while coordinating with sales, product engineering, developer relations, and partner teams to resolve blockers and advance adoption.

  • Gather field insights, advocate for partner needs, and contribute technical mentorship that improves product direction, enablement resources, and team execution.

What we need to see:

  • Bachelor’s degree in computer science, engineering, or a related technical field, or equivalent experience.

  • 2+ years of relevant engineering, technical sales, or solution architecture experience; candidates considered for the higher level typically bring 5+ years of related experience.

  • A solid base in one or more relevant areas, such as computer graphics, physically based rendering, physics simulation, engineering simulation, digital twins, or accelerated computing.

  • Practical understanding of three-dimensional workflows and asset pipelines through OpenUSD or similar scene-description, modeling, and data-interchange technologies.

  • Experience programming in Python and a higher-level language such as C, C++, or Java.

  • Hands-on success developing technical prototypes, setting up evaluations, benchmarking solutions, or supporting customer implementations of external libraries.

  • Ability to manage technical relationships, explain sophisticated concepts clearly, and work closely with developers at external software companies, NVIDIA partners, and internal collaborators.

Ways to stand out from the crowd:

  • OpenUSD certification or substantial hands-on work with OpenUSD composition, schemas, validation, optimization, or asset-pipeline development.

  • Background crafting digital twins or simulation workflows for AI factories, data centers, architecture and engineering, industrial systems, or other complex physical environments.

  • Knowledge of high-performance rendering techniques, physics, and simulation technologies such as NVIDIA RTX, PhysX, CUDA, multi-physics solvers, or AI surrogate models.

  • Success enabling partner solutions or building workflows such as computer-aided-design conversion, synthetic data generation, defect detection, neural reconstruction, or simulation-ready asset creation.

Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are:
124,000 USD – 195,500 USD for Level 2; and 152,000 USD – 241,500 USD for Level 3.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until November 3, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Source: NVIDIA on Workday · View original posting (opens in new tab)

Pay in context

This role's base floor ($124,000) is above 7% of the 5,063 Software Engineering roles in California listed on this site; 20 others list the same floor. Their median floor is $176,600; the middle half runs from $149,365 to $204,000.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 8, 2026.

This range next to 6 other live NVIDIA roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live NVIDIA roles with the nearest advertised base floor
RolePublished base
Solutions Architect, Physical AI and Omniverse (this listing)$124,000 - $241,500
System Software Engineer, Performance - CUDA Driver$124,000 - $195,500
AI Compute Engineer - NVIS$124,000 - $195,500
Deep Learning Performance Architect - New College Grad 2027$124,000 - $241,500
Senior Revenue and Pricing Business Analyst$124K - $230K
Power Architect - New College Grad 2027$124,000 - $241,500
Solutions Architect, Executive Briefing Center$124,000 - $241,500

Same $100K to $400K scale as every card. All NVIDIA roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. Began meeting the published-salary criteria
Observed since
Employer-stated posting date
2026-10-30
Where this pay comes from

Location as the employer wrote it: US, CA, Santa Clara • US, CA, Remote (Levels 2-3 combined)

124,000 USD – 195,500 USD for Level 2; and 152,000 USD – 241,500 USD for Level 3.

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.

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