Engineering Manager, App Performance
Company websiteroblox.com (Roblox, opens in new tab)
Base salary $295,250 to $345,040
Employer-published annual base salary, USD. Advertised base range in San Mateo, CA
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationSan Mateo, CA
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (2 h ago) · observed since
About this job
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences – all created by our global community of developers and creators.
A key aspect of immersive experience is performance - less friction means players want to stay longer and come back for more. As the Engineering Manager for Consumer Apps - Performance, you will lead a team focused on making Roblox more performant, responsive, and resilient across all supported platforms - mobile, desktop, console. You'll drive research of performance optimization opportunities, and long-term strategy for regression defense and architecture improvements. Your work will directly influence company-level goals around monetization, engagement and retention.
This role is based at Roblox HQ in San Mateo, CA (no remote option).
You Will:
- Lead, mentor, and grow a high-performing engineering team. Support engineers, ranging from junior to senior, in their development.
- Foster a team culture of collaboration, innovation, and engineering excellence; while getting things done.
- Define and execute the product and technical strategy for performance improvements and regression defense across all supported platforms
- Own the team’s mission and outcomes. Work with stakeholders to define the team’s roadmap, and ensure execution.
- Partner with PM, Data, and stakeholders across Roblox, to identify opportunities, analyze impact, create novel solutions and establish processes aimed to improve application performance.
You Have:
- 2+ years of experience as an engineering manager or tech lead manager.
- 8+ years of experience building large client applications with a deep technical expertise in at least one of the client platforms - Android, iOS, Windows, or MacOS
- Excellence in collaborating with others, and in developing software engineers. You have demonstrated outcomes of facilitating team success and leading by example.
- A proven track record of technical delivery in high-scale environments with complex constraints
- Experience solving difficult problems involving both engineering and non-engineering stakeholders
You Are:
- Proactive: You operate with a sense of urgency, initiating conversations and workflow that pushes product strategy and the team forward
- A product owner: You champion for changes that align with the needs of our users and closely collaborate with Product Managers to build into the roadmap
- Team Oriented: You are constantly looking at how to make the team stronger – both the team you directly manage, and the team of peers you collaborate with.
- Solution Oriented: You start with the problem to be solved, and stay laser-focused on getting it solved. You can tackle anything that comes your way, whether it’s a technical problem, a business problem, or a people problem.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$295,250—$345,040 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Source: Roblox on Greenhouse · View original posting (opens in new tab)
Pay in context
This role's base floor ($295,250) is above 96% of the 4,294 Software Engineering roles in California listed on this site; 36 others list the same floor. Their median floor is $176,000; the middle half runs from $149,100 to $201,900.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.
This listingEngineering Manager, App Performance$295,250 to $345,040
Principal Software Engineer, Backend - Sharing$295,250 to $345,040
Principal Software Engineer, Engine Systems$295,250 to $345,040
Principal Software Engineer, Engineering Acceleration$295,250 to $345,040
Principal Software Engineer - Object Store$295,250 to $345,040
Principal Software Engineer, Creator Collaboration$295,250 to $345,040
Principal Software Engineer, Build$295,250 to $345,040
Chart as a table
| Role | Published base |
|---|---|
| Engineering Manager, App Performance (this listing) | $295,250 - $345,040 |
| Principal Software Engineer, Backend - Sharing | $295,250 - $345,040 |
| Principal Software Engineer, Engine Systems | $295,250 - $345,040 |
| Principal Software Engineer, Engineering Acceleration | $295,250 - $345,040 |
| Principal Software Engineer - Object Store | $295,250 - $345,040 |
| Principal Software Engineer, Creator Collaboration | $295,250 - $345,040 |
| Principal Software Engineer, Build | $295,250 - $345,040 |
Observed changes
- Began meeting the published-salary criteria
- First observed on the employer's board
- Observed since
- Employer-stated posting date
- 2026-09-09
Where this pay comes from
Location as the employer wrote it: San Mateo, CA, United States
$295,250—$345,040 USD
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
