Six Figure Work

Innovation Designer - New Player Growth

Hasbro

Company websitehasbro.com (Hasbro, opens in new tab)

Base salary $112K  to $168K

Employer-published annual base salary, USD. Advertised base range in Renton, WA

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  • LocationRenton, WA
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (2 h ago) · observed since

About this job

We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.

Job Overview

Magic’s future depends on welcoming new players and helping them build a lasting connection with the game. As the Innovation Designer for New Player Growth, you will do the hands-on design work behind new products and experiences that make Magic easier to discover, learn, and enjoy.

You will turn early ideas into tangible concepts that teams can play, test, and improve. Your work will include light game design, rapid prototyping, and player testing. You will explore introductory products, solo and cooperative experiences, new ways to learn, and offerings that extend beyond traditional Magic products.

Working closely with the Product Architect, you will translate growth priorities and player insights into experiences that welcome broader audiences. You will also partner with Game Design, Consumer Insights, Creative Design, Digital, and Production to move promising concepts from discovery toward launch.

You will have opportunities to grow your design practice across physical, digital, and experiential products. If your experience does not align with every qualification listed, we still encourage you to apply.

Location and Work Arrangement

This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.

What You'll Do

  • Design and prototype new physical, digital, and connected products that help people begin and continue their Magic journey.
  • Apply game design principles to develop gameplay concepts, learning experiences, rules, content structures, and new modes of play.
  • Explore product forms, play patterns, partnerships, and occasions that can introduce Magic to audiences beyond established trading card game players.
  • Improve introductory and acquisition-focused products by making them welcoming, engaging, and easy to navigate.
  • Turn player needs and business opportunities into testable concepts, prototypes, and pilot experiences.
  • Plan and facilitate playtests. Observe player behavior, gather feedback, and revise designs based on what you learn.
  • Design experiences that help new players feel capable, make meaningful choices, and connect with other people.
  • Partner with cross-functional teams to assess feasibility, define requirements, and prepare validated concepts for development.
  • Establish clear learning goals and success measures for prototypes. Use research, product data, and player feedback to guide decisions.
  • Present concepts, prototypes, findings, and recommendations to cross-functional teams and senior leaders.
  • Evaluate products after launch and recommend improvements that strengthen onboarding, engagement, and long-term participation.

What You'll Bring

  • Experience in game design, product design, UX design, innovation, or a related creative field.
  • A portfolio or examples showing how you developed, tested, and improved concepts through an iterative design process.
  • Ability to create prototypes that communicate an idea and generate useful player feedback.
  • Graphic design skills and the ability to create clear, compelling visual presentations, prototypes, and design materials.
  • Experience presenting ideas and facilitating productive discussions with groups, including cross-functional teams and senior leaders.
  • Understanding of game systems, player motivation, learning design, or interactive experiences.
  • Experience working with partners across creative, technical, research, and business disciplines.
  • Clear communication skills and the ability to share the vision of design choices to varied audiences.
  • Knowledge of and passion for Magic: The Gathering, or experience with similarly complex games and systems, is a plus.
  • Empathy for new players and curiosity about the barriers that affect learning, participation, and belonging.

Who We Are

We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.

Hasbro About the Company – Hasbro

Wizards of the Coast Who We Are – Wizards of the Coast

Equal Opportunity

Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.

Accommodations

If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.

Notice Regarding Hasbro’s use of AI in the Recruitment Process

We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.

How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.

Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.

Greenhouse has published the results of an independent bias audit of Talent Matching. View the Greenhouse Talent Matching audit results.

The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.

Pay Range

$112,000—$168,000 USD

Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:

  • Health & Wellness
  • Time Off to Recharge
  • Financial Well-being
  • Life & Family Support
  • Volunteer and Community Initiatives
  • Learning & Development 
  • Exclusive Perks

Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process. 

Source: Hasbro on Greenhouse · View original posting (opens in new tab)

Pay in context

This role's base floor ($112,000) is above 4% of the 85 Design roles in Washington listed on this site; 1 other lists the same floor. Their median floor is $141,000; the middle half runs from $123,100 to $160,000.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 8, 2026.

This range next to 6 other live Hasbro roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live Hasbro roles with the nearest advertised base floor
RolePublished base
Innovation Designer - New Player Growth (this listing)$112K - $168K
Global Sourcing Manager, Marketing$109,400 - $164,200
Creative Lead, D&D Universes Beyond$109,100 - $180,600
Retail and Play Program Lead - Trust and Safety$108,600 - $162,900
Sr UX Designer - D&D Beyond$112K - $168K
Sr. SAP S/4HANA Order-to-Cash Configuration Analyst$107,800 - $161,700
Sr. SAP S/4HANA Materials & Logistics Configuration Analyst$107,800 - $161,700

Same $100K to $400K scale as every card. All Hasbro roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. Began meeting the published-salary criteria
Observed since
Employer-stated posting date
2026-09-15
Where this pay comes from

Location as the employer wrote it: Renton, Washington, United States

$112,000—$168,000 USD

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.

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