Principal Software Engineer
Company websiteroblox.com (Roblox, opens in new tab)
Base salary $295,250 to $345,040
Employer-published annual base salary, USD. Advertised base range in San Mateo, CA
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationSan Mateo, CA
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (1 h ago) · observed since
About this job
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Observability team owns the entire stack of Telemetry, Distributed Tracing, and Logs, including instrumentation libraries, data processing pipelines, data storage, and the visualization UI. We provide the vital signs for our software components that subtend to our platform. We believe in user-centric strategy, and we are focused on making an impact for all the teams we support. As a Principal Software Engineer in the Observability team,
You will:
- Work with our business partners to determine the vision and roadmap, and lead the project execution end-to-end.
- Focus especially on novel solutions to monitor AI/ML systems, covering the full AI/ML lifecycle and ecosystem
- Take full ownership of existing observability infrastructure systems, making sure they are scalable, reliable and easy to use, and meanwhile improve the existing infrastructures with new features and functionality.
- Follow and expand our vision to put the Roblox community first and get things done.
- Take the long view to architect our next generation observability platform, ingesting PBs of log and tracing data everyday.
- You will report to the Engineering Manager for Observability.
- This is a Hybrid role located in our San Mateo headquarters. You are required to be in the office at HQ 3 days a week (Tues-Thurs). #LI-Hybrid
You Have:
- 8+ years of working experience and experience in building, maintaining and evolving large scale distributed systems.
- Demonstrated understanding of all the components that are required to build modern, large-scale infrastructures.
- Ownership of end-to-end availability and performance of critical services to reduce operational overhead.
- A love of learning, and a drive to pick up new technologies as the landscape evolves. Previous contributions to the Open Source Community is a big plus.
- Passion about mentoring junior engineers, with the ability to earn their respect and help them stretch themselves to build great software and level up their technical knowledge.
- You hold a BS in Computer Science or related fields; Masters degree or higher is a definite plus.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$295,250—$345,040 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Source: Roblox on Greenhouse · View original posting (opens in new tab)
Pay in context
This role's base floor ($295,250) is above 95% of the 4,210 Software Engineering roles in California listed on this site; 35 others list the same floor. Their median floor is $176,500; the middle half runs from $149,374 to $204,000.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 5, 2026.
This listingPrincipal Software Engineer$295,250 to $345,040
Principal Software Engineer, Backend - Sharing$295,250 to $345,040
Principal Software Engineer, Engine Systems$295,250 to $345,040
Principal Software Engineer, Engineering Acceleration$295,250 to $345,040
Principal Software Engineer - Object Store$295,250 to $345,040
Principal Software Engineer, Creator Collaboration$295,250 to $345,040
Principal Software Engineer, Build$295,250 to $345,040
Chart as a table
| Role | Published base |
|---|---|
| Principal Software Engineer (this listing) | $295,250 - $345,040 |
| Principal Software Engineer, Backend - Sharing | $295,250 - $345,040 |
| Principal Software Engineer, Engine Systems | $295,250 - $345,040 |
| Principal Software Engineer, Engineering Acceleration | $295,250 - $345,040 |
| Principal Software Engineer - Object Store | $295,250 - $345,040 |
| Principal Software Engineer, Creator Collaboration | $295,250 - $345,040 |
| Principal Software Engineer, Build | $295,250 - $345,040 |
Observed changes
- Began meeting the published-salary criteria
- First observed on the employer's board
- Observed since
- Employer-stated posting date
- 2026-10-20
Where this pay comes from
Location as the employer wrote it: San Mateo, CA, United States
$295,250—$345,040 USD
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
