Six Figure Work

Principal Software Engineer - Commercial Content

Roblox

Company websiteroblox.com (Roblox, opens in new tab)

Base salary $295,250  to $345,040

Employer-published annual base salary, USD. Advertised base range in San Mateo, CA

Apply (opens in new tab)

You apply on the employer's own site. Six Figure Work does not handle applications.

  • LocationSan Mateo, CA
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (13 min ago) · observed since

About this job

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Principal Software Engineer within the Creator Organization, you will develop innovative full-stack solutions that define the future of Roblox’s Commercial Content. As the commercial content team, our goal is to build a world-class commercial content publishing platform that lets verified IP holders and publishers onboard portfolios, assets, and rights at scale; enable authorized content in Roblox-owned marketplaces - including the Avatar Marketplace, Creator Store, and License Marketplace; makes authorized content easy for creators to discover and use; and automates protection, attribution, reporting, and monetization across Roblox. Your work will help IP holders and community developers to build creative and innovative ways for users to create a diversity of content. You will help build tools and services for IP holders and Creators to bring in their new Licenses, and for Creators to discover them to build interesting and meaningful net-new content. You will also help build a best in class audio library, music tooling and APIs. Your contributions will enable seamless content discovery, and browsing across community-made assets and templates, 3p catalogs, and licensable IP and asset collections. 

You Will:

  • Architect and build a world-class commercial content publishing platform to onboard portfolios, assets, and rights at scale for verified IP holders and publishers.
  • Enable seamless integration of authorized content across Roblox-owned marketplaces, including the Avatar Marketplace, Creator Store, and License Marketplace.
  • Develop tools, services, and discovery systems for IP holders and creators to bring, find, and leverage new licenses and licensable asset collections.
  • Automate content protection, attribution, reporting, and monetization workflows across the Roblox ecosystem.

Build a best-in-class audio library alongside robust music tooling and developer APIs.

You Have:

9+ years of strong programming skills in at least two languages (Python, C#, C++, Java) and a willingness to learn others as needed.Exposure to front end technologies and frameworks such as React or Angular.Practical experience crafting and scaling backend systems in cloud environments.Confirmed expertise across the stack, including backend development to deploying ML models in production environments.Familiarity with image or 3D object understanding, ideally within gaming or content creation industries.A “get stuff done” mentality with a readiness to solve challenges and take on tasks beyond your comfort zone to get results.A great foundation in computer vision, AI, or related fields.

You Are

Experience with large-scale search systems, generative AI, or semantic content understanding.Experience with modern deep learning frameworks (e.g., PyTorch, TensorFlow) and end-to-end ML workflows.Knowledge of 3D geometry or asset workflows.Passion for empowering creators through innovative technology.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$295,250—$345,040 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Source: Roblox on Greenhouse · View original posting (opens in new tab)

Pay in context

This role's base floor ($295,250) is above 96% of the 4,289 Software Engineering roles in California listed on this site; 36 others list the same floor. Their median floor is $176,000; the middle half runs from $149,100 to $203,000.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.

This range next to 6 other live Roblox roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live Roblox roles with the nearest advertised base floor
RolePublished base
Principal Software Engineer - Commercial Content (this listing)$295,250 - $345,040
Principal Software Engineer, Backend - Sharing$295,250 - $345,040
Principal Software Engineer, Engine Systems$295,250 - $345,040
Principal Software Engineer, Engineering Acceleration$295,250 - $345,040
Principal Software Engineer - Object Store$295,250 - $345,040
Principal Software Engineer, Creator Collaboration$295,250 - $345,040
Principal Software Engineer, Build$295,250 - $345,040

Same $100K to $400K scale as every card. All Roblox roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. Began meeting the published-salary criteria
  3. fields changed
Observed since
Employer-stated posting date
2026-08-24
Where this pay comes from

Location as the employer wrote it: San Mateo, CA, United States

$295,250—$345,040 USD

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.