Six Figure Work

Principal Software Engineer, Creator Game Operations

Roblox

Company websiteroblox.com (Roblox, opens in new tab)

Base salary $295,250  to $345,040

Employer-published annual base salary, USD. Advertised base range in San Mateo, CA

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  • LocationSan Mateo, CA
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (1 h ago) · observed since

About this job

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Backend Engineer, you will have the independence, opportunity, and end-to-end responsibility to help us build a critical, complex set of backend systems that support the creators of games and other experiences within our Roblox ecosystem.

The Creator Success Team empowers Roblox to be the best development platform for creating 3D social experiences, allowing our creators to publish compelling content within the Roblox ecosystem. This includes services and solutions around the Creator Hub, Developer Forum, and Creator Dashboard. You will create and own mission-critical services in this cross-discipline team within our Roblox ecosystem.

As a team, we believe in fast iteration and are biased toward action while keeping the long view. We have numerous exciting projects ahead of us for the years to come, including but not limited to:

  • Build ML-driven services and large scale data pipeline to drive player insights and optimise monetization opportunities for creators
  • Build next generation communication platform providing creators with powerful tools to manage the player community, organize virtual events, and collect player feedback
  • Build a state-of-the-art remote configuration/experiment platform to enable the continued growth of games with the world's largest concurrent user(CCU)

You Are:

  • Experienced in industry: An outstanding software engineer with 8+ years of industry experience 
  • Experienced with Distributed Systems: You are deeply familiar with and regularly work with concepts like stream processing, data pipeline, queue, RPC, retry strategies, etc
  • Experienced with native code: You have worked on deep and challenging problems in complex networked codebases, with 3+ years of experience in C#, Java, Go, or any other object-oriented programming language
  • Platforms: You can jump with ease between Windows, OS X, Linux, Android, iOS, and other platforms. You understand where platform-specific code is relevant. 
  • Responsible: You build systems with proper monitoring, logging, operations, and automated testing in mind.
  • Teamwork: A team player and love collaborating with others to push the boundaries and challenge the status quo

You Will:

  • Lead technical decision-making and guide the development team.
  • Lead engineering and development for our services and systems at a massive scale
  • Collaborate with cross-functional and cross-team leaders to push the boundary of what is possible
  • Self-organize and take ownership of projects throughout their full lifecycle.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$295,250—$345,040 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Source: Roblox on Greenhouse · View original posting (opens in new tab)

Pay in context

This role's base floor ($295,250) is above 96% of the 4,289 Software Engineering roles in California listed on this site; 36 others list the same floor. Their median floor is $176,000; the middle half runs from $149,100 to $203,000.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 7, 2026.

This range next to 6 other live Roblox roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live Roblox roles with the nearest advertised base floor
RolePublished base
Principal Software Engineer, Creator Game Operations (this listing)$295,250 - $345,040
Principal Software Engineer, Backend - Sharing$295,250 - $345,040
Principal Software Engineer, Engine Systems$295,250 - $345,040
Principal Software Engineer, Engineering Acceleration$295,250 - $345,040
Principal Software Engineer - Object Store$295,250 - $345,040
Principal Software Engineer, Creator Collaboration$295,250 - $345,040
Principal Software Engineer, Build$295,250 - $345,040

Same $100K to $400K scale as every card. All Roblox roles · How to read the bar

Observed changes

  1. Began meeting the published-salary criteria
  2. First observed on the employer's board
Observed since
Employer-stated posting date
2026-09-28
Where this pay comes from

Location as the employer wrote it: San Mateo, CA, United States

$295,250—$345,040 USD

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.