Senior Compiler Engineer Infrastructure
Company websitenvidia.com (NVIDIA, opens in new tab)
Base salary $152,000 to $241,500
Employer-published annual base salary, USD. Advertised base range in Santa Clara, CA +5 more
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationSanta Clara, CA +5 more
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (1 h ago) · observed since
All 6 locations
- US, CA, Santa Clara
- US, TX, Austin
- US, TX, Remote
- US, WA, Remote
- US, CA, Remote
- US, WA, Redmond
About this job
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world
We are looking for an experienced Compiler Infrastructure Engineer to join our Compute Compiler Team, with a primary focus on aligning NVIDIA’s compiler codebases with open-source ecosystems and improving developer productivity at scale.
This role sits at the intersection of open-source compiler development, internal compiler infrastructure, and developer experience. You will play a central role in reconciling downstream compiler repositories with upstream open-source projects such as LLVM, Clang, and MLIR, while building the tooling, workflows, and infrastructure that enable compiler engineers across NVIDIA to move faster and with higher confidence. Our compiler organization makes its mark on every GPU NVIDIA produces. By improving how our internal compiler stacks align with open source and by modernizing the tools our developers rely on, you will help ensure that NVIDIA continues to lead in scalable, maintainable, and community‑driven compiler technology. If you are passionate about open-source stewardship, large-scale codebase alignment, and using modern tooling (including AI-assisted workflows) to improve developer velocity, we would love to hear from you.
What you will be doing:
Reconcile and synchronize downstream compiler codebases with open-source repositories, including restructuring, refactoring, and upstreaming internal changes where appropriate
Lead efforts to restructure, merge, or retire internal code to reduce divergence from upstream open-source projects
Design and build infrastructure, tooling, and developer workflows that improve productivity, correctness, and maintainability for internal compiler engineers
Develop automation and developer tools to aid in rebasing, patch management, validation, and large-scale refactoring
Explore and apply AI-assisted tools to improve developer workflows, including code navigation, change analysis, refactoring assistance, testing, and review efficiency
Partner with compiler developers, architecture teams, and CI/test infrastructure teams to ensure changes scale across geographically distributed organizations
Serve as a technical bridge between internal compiler development and open-source ecosystems, helping shape long-term alignment strategies
What we need to see:
B.S., M.S., or Ph.D. in Computer Science, Computer Engineering, or related field (or equivalent experience)
Experience with open-source compiler frameworks
Excellent hands-on C++ programming skills
3+ years experience working with large-scale, long-lived codebases, including refactoring and restructuring efforts
Solid understanding of compiler internals, including IRs, passes, build systems, and toolchains
Familiarity with source-control–heavy workflows (e.g., downstream vs. upstream repos, patch queues, rebasing strategies)
Strong software engineering fundamentals with an emphasis on robust, maintainable developer infrastructure
Good communication and documentation skills; ability to collaborate across teams and time zones
Ways to stand out from the crowd:
Direct experience reconciling or maintaining downstream forks of open-source projects
Experience building developer productivity tools, CI infrastructure, or large-scale automation
Practical experience applying AI or ML-based tools to improve engineering workflows
Background in GPU programming, CUDA, or parallel programming models
Familiarity with deep learning frameworks and performance-sensitive workloads on NVIDIA GPUs
With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology industry's most desirable employers. We have some of the most brilliant and hardworking people in the world working with us and our product lines are growing fast in some of the hottest state of the art fields such as Virtual Reality, Artificial Intelligence, Deep Learning and Autonomous Vehicles.
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 152,000 USD – 241,500 USD.You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 3, 2026.This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.Source: NVIDIA on Workday · View original posting (opens in new tab)
This listingSenior Compiler Engineer Infrastructure$152,000 to $241,500
Senior Networking Architect$152,000 to $287,500
Solutions Architect, AI and ML$152,000 to $287,500
Infrastructure Solutions Architect - OEM$152,000 to $287,500
Senior Software Engineer, CUTLASS Performance$152,000 to $287,500
Senior Software Engineer - Distributed Systems Engineer, EDA Infrastructure$152,000 to $287,500
Senior Graphics Driver Engineer$152,000 to $241,500
Chart as a table
| Role | Published base |
|---|---|
| Senior Compiler Engineer Infrastructure (this listing) | $152,000 - $241,500 |
| Senior Networking Architect | $152,000 - $287,500 |
| Solutions Architect, AI and ML | $152,000 - $287,500 |
| Infrastructure Solutions Architect - OEM | $152,000 - $287,500 |
| Senior Software Engineer, CUTLASS Performance | $152,000 - $287,500 |
| Senior Software Engineer - Distributed Systems Engineer, EDA Infrastructure | $152,000 - $287,500 |
| Senior Graphics Driver Engineer | $152,000 - $241,500 |
Observed changes
- First observed on the employer's board
- Began meeting the published-salary criteria
- Observed since
- Employer-stated posting date
- 2026-10-30
Where this pay comes from
Location as the employer wrote it: Multiple locations (6)
base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 152,000 USD – 241,500 USD.
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
