Six Figure Work

GPU Software Development Engineer

Intel

Company websiteintel.com (Intel, opens in new tab)

Base salary From $111,030

Employer-published annual base salary, USD. Advertised base range in Folsom, CA

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  • LocationFolsom, CA
  • WorkplaceWorkplace not stated
  • Status at last checkSource accepting applications when checked
  • Last checked (14 min ago) · observed since

About this job

Job Details:

Job Description: 

The Role and Impact

As a GPU Software Development Engineer, you will play a critical role in designing and developing software solutions that enable Intel's GPUs, ranging from firmware and device drivers to APIs and application layers. You will work on cutting-edge kernel-level features that drive functionality, power management, and performance optimization for integrated and discrete graphics products. Your contributions will directly shape immersive visual experiences for millions of users, ensuring Intel's leadership in graphics technologies.

Business Group

We are the Windows Kernel Mode Driver Team within Intel's Client Graphics IP group of DCG. Our primary objective is the development and deployment of robust and performant Windows kernel GPU drivers.  These drivers are instrumental in unleashing the full potential of Intel's integrated and discrete GPU hardware for user-space clients, games, and applications.

Our focus lies in managing critical low-level functions, including device activation, reset and power state transitions, workload submission, power conservation, and scheduling, as well as collaboration with System-on-Chip (SOC) Intellectual Properties (IPs). With this charter, we conceive, create, and verify software solutions that serve as the link between user-space applications and the underlying GPU and SOC.  If you thrive in an environment that involves working on system-level software, with regular exposure to diverse domains such as graphics rendering, firmware, SOC, and power management, then a role on our Kernel Mode Driver Team is where you should be.

 

 

Key Responsibilities:

 

  • Develop, validate, and optimize GPU kernel-mode drivers for Windows operating systems.
  • Collaborate on implementing low-level features, including device activation, power management, and workload scheduling for integrated and discrete GPUs.
  • Design and debug firmware and software features related to GPU hardware and accompanying System-on-Chip (SOC) components.
  • Analyze telemetry and resolve complex issues across layers of driver stacks, domains, and IP integration.
  • Contribute to the creation of test frameworks, workload automation, and validation methodologies to ensure high-quality code delivery.

Qualifications:

Minimum Qualifications are required to be initially considered for this position:

  • Bachelor's degree in Computer Science, Electrical or Computer Engineering, or a related STEM field.

  • 3+ years of relevant industry experience, in two or more of the experience below:

    • Python for automation/data analysis and C/C++ for firmware and software development.
    • Developing kernel-mode device drivers for Windows OS, including knowledge of WDDM and kernel-level programming.
    • GPU (Graphic Processing unit) hardware, graphic drivers, and low-level GPU programming.
    • Debugging methodologies and hardware/software specifications for development and validation.

Requirements listed would be obtained through a combination of industry relevant job experience, internship experiences and or schoolwork/classes/research.

Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.

  • Master's degree with 1+ years of relevant industry experience.
  • Background in power management, scheduler optimization, or memory management in kernel-mode driver development.
  • Knowledge of graphics, video, and display technologies.
  • Experience working collaboratively in hardware/software product development teams.
  • Experience working with other scripting languages for automation purposes.

We are seeking passionate individuals who thrive in collaborative, technically driven environments and who are eager to make meaningful contributions to Intel's GPU technologies. Apply today to shape the future of graphics solutions with us.

Job Type:

Experienced Hire

Shift:

Shift 1 (United States of America)

Primary Location: 

US, California, Folsom

Additional Locations:

Posting Statement:

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Position of Trust

N/A

Benefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.

Annual Salary Range for jobs which could be performed in the US: $111,030.00-211,200.00 USDThe range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

Work Model for this Role

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.

*

ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

Source: Intel on Workday · View original posting (opens in new tab)

Pay in context

This role's base floor ($111,030) is above 3% of the 4,209 Software Engineering roles in California listed on this site; 1 other lists the same floor. Their median floor is $176,400; the middle half runs from $149,200 to $204,000.

Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 6, 2026.

This range next to 6 other live Intel roles with the nearest advertised base floor
Chart as a table
This range next to 6 other live Intel roles with the nearest advertised base floor
RolePublished base
GPU Software Development Engineer (this listing)From $111,030
Cloud Software Development EngineerFrom $111,030
System Software Validation Engineer - Edge, Physical AI, and RoboticsFrom $111,030
GPU Software Development EngineerFrom $111,030
CAD/EDA Tools Software EngineerFrom $111,030
GPU Driver and Graphics Performance EngineerFrom $111,030
CAD/EDA Tools Automation EngineerFrom $111,030

Same $100K to $400K scale as every card. All Intel roles · How to read the bar

Observed changes

  1. First observed on the employer's board
  2. Began meeting the published-salary criteria
Observed since
Employer-stated posting date
2026-10-31
Where this pay comes from

Location as the employer wrote it: US, California, Folsom

Annual Salary Range for jobs which could be performed in the US: $111,030.00-211,200.00 USD

Method
Employer text, read with fixed rules and re-verified
Checked
Rule set
us-base-v2

The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.

What we verified

  • The pay figures come from the employer's own listing, quoted exactly above.
  • The pay is an annual base salary in US dollars with a minimum of at least $100,000.
  • The role was publicly listed on the employer's job board when last checked.

We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.