GPU Software Development Engineer
Company websiteintel.com (Intel, opens in new tab)
Base salary From $111,030
Employer-published annual base salary, USD. Advertised base range in Folsom, CA
You apply on the employer's own site. Six Figure Work does not handle applications.
- LocationFolsom, CA
- WorkplaceWorkplace not stated
- Status at last checkSource accepting applications when checked
- Last checked (1 h ago) · observed since
About this job
Job Details:
Job Description:
Join Intel and Build a Better Tomorrow Intel is in the midst of an exciting transformation, with a vision to create and extend computing technology to connect and enrich the lives of every person on Earth. So join us and help us create the next generation of technologies that will shape the future for decades to come.
Position Overview We are looking for a Graphics Software Engineer where the key goal will be to focus on rigorously ensuring the robustness and quality of our Graphics IP offerings through meticulous validation and debug of graphics issues. The ideal candidate should have strong quantitative, analytical, and problem-solving skills.
Key Responsibilities As a GPU Software Development Engineer, your responsibilities will include but are not limited to:
• Graphics Driver/Application related validation and debug activities
• Integrate upcoming graphics features into end-to-end validation flows
• Triage and Debug reported failures and drive issue resolution with software and hardware development teams
• Scale across end-to-end Display, Media, 3D, Compute and power conservation components
• Analyze cross component features to develop robust end user test scenarios
• Develop debug tools to improve graphics validation and debug efficiency
• Enable new features for Content Creation applications, Gaming and AI domains to improve functionality and performance on graphics products
What We're Looking For someone with:
• Ability to demonstrate strong quantitative, analytical, and problem-solving skills
Qualifications:
You must possess the minimum education requirements noted below and minimum required qualifications to be initially considered for this position. Additional preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications
- Bachelor's degree in Computer Science, Computer Engineering or related field with 3+ years of relevant experience
- OR Master's degree in Computer Science, Computer Engineering, or Electrical Engineering with 1+ years of relevant experience
- OR pursuing a PhD degree with 6+ months of relevant work or academic experience.
The required experience must include all the relevant experience in the following list: - Experience with computer graphics hardware and software and GPUs
- Software development experience - C, C++, Python programming expertise and experience required
- Validation, Debugging/Triage experience at the ingredient or platform level in one or more of the following domains: Graphics, Media, Display Technology
- Experience with CI/CD and automating complex workflows.
Preferred Qualifications Experience in the following: - Industry standard APIs and frameworks such as DirectX, OpenGL, OpenCL, Vulkan
- Experience on latest Windows OS architecture
- Framework and kernel debugging, Windows kernel internals
- Debugging Windows Driver Model (WDM/WDF), Kernel Mode Driver
- Understanding of media codecs and use-cases
- Knowledge of device and system-level architecture, especially x86 based devices
- Familiarity with various debug tools including Windbg, PIX, GPA, GPUView, emulators/JTAG-debuggers etc.
- Understanding in state-of-the-art machine learning and deep learning algorithms, techniques and best practices, Expertise in Deep Learning Frameworks: TensorFlow, PyTorch.
Job Type:
Experienced HireShift:
Shift 1 (United States of America)Primary Location:
US, California, FolsomAdditional Locations:
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of Trust
N/ABenefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $111,030.00-181,940.00 USDThe range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.Work Model for this Role
This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.*
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.Source: Intel on Workday · View original posting (opens in new tab)
Pay in context
This role's base floor ($111,030) is above 3% of the 4,208 Software Engineering roles in California listed on this site; 1 other lists the same floor. Their median floor is $176,500; the middle half runs from $149,365 to $204,000.
Only jobs on this site count, and each one publishes a base salary of $100,000 or more, so this compares six-figure jobs with each other, not with the whole market. Computed Nov 5, 2026.
This listingGPU Software Development EngineerFrom $111,030
Cloud Software Development EngineerFrom $111,030
GPU Software Development EngineerFrom $111,030
System Software Validation Engineer - Edge, Physical AI, and RoboticsFrom $111,030
CAD/EDA Tools Software EngineerFrom $111,030
GPU Driver and Graphics Performance EngineerFrom $111,030
CAD/EDA Tools Automation EngineerFrom $111,030
Chart as a table
| Role | Published base |
|---|---|
| GPU Software Development Engineer (this listing) | From $111,030 |
| Cloud Software Development Engineer | From $111,030 |
| GPU Software Development Engineer | From $111,030 |
| System Software Validation Engineer - Edge, Physical AI, and Robotics | From $111,030 |
| CAD/EDA Tools Software Engineer | From $111,030 |
| GPU Driver and Graphics Performance Engineer | From $111,030 |
| CAD/EDA Tools Automation Engineer | From $111,030 |
Observed changes
- First observed on the employer's board
- Began meeting the published-salary criteria
- Observed since
- Employer-stated posting date
- 2026-10-21
Where this pay comes from
Location as the employer wrote it: US, California, Folsom
Annual Salary Range for jobs which could be performed in the US: $111,030.00-181,940.00 USD
- Method
- Employer text, read with fixed rules and re-verified
- Checked
- Rule set
- us-base-v2
The pay passage appears in the employer's own job text. Fixed, deterministic rules located it, and the passage below was checked against the stored copy of the posting.
What we verified
- The pay figures come from the employer's own listing, quoted exactly above.
- The pay is an annual base salary in US dollars with a minimum of at least $100,000.
- The role was publicly listed on the employer's job board when last checked.
We do not verify what the employer will actually offer, whether the employer is still recruiting for the role, or anything beyond what the employer published. Full methodology.
